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- ...abbr. Qik) represents a character's general speed, that is, his ability to move and act fast. ...216 bytes (30 words) - 22:37, 19 October 2012
- ...year of 1220 AD. He has already caused a stir in the house by refusing to move to the traditional [[domus magna]], [[Verdi]]. ...308 bytes (45 words) - 20:02, 21 May 2013
- ...ven more useful, as one can hoist an attacker off the ground before he can move in and attack. -- [[User:Andrew Gronosky|Andrew Gronosky]] ...632 bytes (94 words) - 13:42, 2 December 2012
- ..., or it may be hit nearly automatically as it cannot really block blows or move to avoid them. ...1 KB (175 words) - 19:19, 10 October 2012
- ...g an order that, by definition, was sworn to kill them and thus decided to move far, far away, eventually settling in the British Isles. ...2 KB (308 words) - 21:13, 8 February 2014
- ...e spells and effects. For example, one can use the [[Unseen Arm]] spell to move objects in general, using casting requisites to target things made of anima ...2 KB (307 words) - 20:57, 2 December 2012
- ...w located in the [[Theban Tribunal]], as the current [[primus]] refuses to move from his covenant of [[Ingasia]] in the Theban Tribunal to Verdi.<ref>''[[H ...2 KB (298 words) - 16:22, 22 April 2013
- * Works very well as an alternative location for a saga to move to for short time. ...2 KB (310 words) - 20:44, 14 December 2017
- ...wiki.php/Main/MindOverMatter Mind Over Matter]: Rego spells can physically move or control things. ...2 KB (335 words) - 15:11, 27 March 2016
- ...aed to allow even unsupported movement</ref>, +1 for duration) spell would move the magus directly, allowing him to fly. This is both a lower-level and a t ...2 KB (373 words) - 04:37, 19 February 2014
- A magus can easily move raw vis from one physical form to another in his laboratory. This takes a d ...aw vis into an item, rather than preparing it for enchantment, a magus may move any number of pawns up to the capacity of the item. ...10 KB (1,706 words) - 09:48, 23 November 2024
- ...ermetic maga to develop to cast on themselves (it isn't clear). A spell to move stone is on p. 60. ...5 KB (778 words) - 13:41, 17 October 2022
- ...ot it wrong. Perhaps they are foolish to deny other tribunals the right to move into Slavic lands (your position: the tribunal needs new blood), perhaps th ...clergy and nobility. Paganism is not to be tolerated, and the local powers move in swiftly to purge the area of malicious influences, possibly including yo ...13 KB (2,271 words) - 17:17, 29 April 2025
- #*Rego spells that move things about that may cause other, natural events. For instance if an axe w ...5 KB (885 words) - 16:50, 6 September 2012
- ...a single form with each version of this power it possesses. The image can move and speak as directed by the spirit, and lasts until the spirit has no furt |CrIm 15 (base 2, +1 Touch, +1 Conc, +2 move at command, +1 intricacy): Greater Power (15 levels, +2 Init, –2 Might cost ...21 KB (3,578 words) - 14:53, 14 April 2025
- ...ve the characters' starting covenant fail, break up, or get destroyed, and move the magi to a new covenant of your original design. ...9 KB (1,521 words) - 16:13, 6 July 2020
- ...reimagine the four Houses it included, and so it seemed the right place to move beyond the Vampiric Tremere. ...9 KB (1,455 words) - 20:02, 14 February 2023
- ...other Forms. Consider, specifically, developing the ''Curse of Circe'' to move opponents over to your area of expertise - giving them an Animal shape you ...8 KB (1,290 words) - 22:31, 2 July 2013
- ...eign Tribunals. In addition, experienced Guernicus magi are often asked to move to troubled Tribunals by the Magvillus Council. ...he group dynamics of local Quaesitors change relatively quickly as members move in or out. ...21 KB (3,469 words) - 15:29, 25 November 2024
- Many apprentices feel the urge to exercise their new freedom and move away from the [[Covenant]] where they were trained, but some remain there f ...16 KB (2,524 words) - 03:20, 13 July 2020