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Project: Redcap; the crossroads of the Order

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Show new changes starting from 20:29, 13 June 2025
 
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12 June 2025

11 June 2025

N    23:43  Ars Magica Definitive Edition, Chapter Four: Virtues and Flaws 5 changes history +423,183 [Yair (5×)]
     
23:43 (cur | prev) +905 Yair talk contribs (Aptitude for (Sin))
     
23:19 (cur | prev) −8 Yair talk contribs
     
23:15 (cur | prev) +7 Yair talk contribs (Flaws)
     
23:15 (cur | prev) +7 Yair talk contribs (Virtues)
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23:13 (cur | prev) +422,272 Yair talk contribs (Created page with "=Virtues and Flaws= Almost all characters have some particular talents and some particular problems, represented in the game by Virtues and Flaws. Virtues and Flaws are either Minor or Major. Virtues cost points, while Flaws grant points. Major Virtues cost three points, while Major Flaws grant three points. Minor Virtues and Flaws cost and grant (respectively) one point. Players start with no points for buying Virtues and Flaws, and thus must take Flaws if they want Vi...")

9 June 2025

     07:09  Houses of Hermes: Mystery Cults Chapter Three: House Criamon 2 changes history −3 [Yair (2×)]
     
07:09 (cur | prev) −2 Yair talk contribs (New Flaws)
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07:09 (cur | prev) −1 Yair talk contribs (New Virtues)
 m   06:26  Main Page diffhist −153 Borbetomagnus talk contribs (Removed "notice" from 2024 about new account creation being opened once again.)
Nm   06:21  User:Xzotl diffhist +722 Borbetomagnus talk contribs (Creating user page for new user.)
Nm   06:21  User talk:Xzotl diffhist +319 Borbetomagnus talk contribs (Welcome!)
     06:21 User creation log User account Xzotl talk contribs was created by Borbetomagnus talk contribs and password was sent by email

8 June 2025

 m   13:42  Ars Magica Open Content Conversion Tracker diffhist +6 Yair talk contribs (Houses of Hermes: Mystery Cults Conversion Progress)
     13:41  Houses of Hermes: Mystery Cults Chapter Three: House Criamon 16 changes history +17,453 [Yair (16×)]
     
13:41 (cur | prev) +905 Yair talk contribs (Other Paths)
     
13:39 (cur | prev) +1,649 Yair talk contribs (New Flaws)
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13:36 (cur | prev) +2 Yair talk contribs (Avenue that Assaults the Modesty of the Universe and the Station of True Sight)
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13:35 (cur | prev) +2 Yair talk contribs (No Repose)
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13:35 (cur | prev) +2 Yair talk contribs (The Avenue that leads to Transcendence and the Station from which to Ignore the Real)
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13:35 (cur | prev) +2 Yair talk contribs (Passing Through Rules)
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13:34 (cur | prev) +2 Yair talk contribs (The Avenue that is a Crossroad and the Station of Passing through Seeming)
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13:34 (cur | prev) +4 Yair talk contribs (The Avenue of the Unexpected Pages and the Station of Vivid Memories from Objects)
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13:34 (cur | prev) +2 Yair talk contribs (Avenue of Gruel, Water and Starlight and the Station of Differentiation of Seeming)
     
13:32 (cur | prev) +1,904 Yair talk contribs (The Avenue that is a Crossroad and the Station of Passing through Seeming)
     
13:29 (cur | prev) +4,569 Yair talk contribs (The Avenue of the Unexpected Pages and the Station of Vivid Memories from Objects)
     
10:35 (cur | prev) +6,182 Yair talk contribs (The Path of Seeming)
     
10:27 (cur | prev) +2,198 Yair talk contribs (The Path of Seeming)
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10:15 (cur | prev) 0 Yair talk contribs (The Avenue of the Spherical Mirror and the Station of tHe Microcosm)
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10:15 (cur | prev) 0 Yair talk contribs (The Avenue of Subduing the Meat and The Station of tHe Perfect tool)
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10:15 (cur | prev) +30 Yair talk contribs (The Path of the Body, Expressed Symbolically)

7 June 2025

N    07:43  Houses of Hermes: Mystery Cults Chapter Three: House Criamon diffhist +39,985 Yair talk contribs (Created page with "=The Founder= ====Famous Magi==== =What the House Believes= ==The Circle of Time== ==The fall of The Immortals and the Beed for Apt Action== ==The Need to Escape and The Enigma== ==The Hypostasis== ==The Counter-Cyclical Alam== ==The Realm of Magic== ==The Realm of Faerie== ==Hell== ==Heaven== ====Glossary==== =Practices & Beliefs= ==Apt Action== ==Riddles== ==Stigmata== The House’s view of the human body is complex. The body is the vehicle for the mind. The body is th...")

6 June 2025

     23:24  Ars Magica Open Content Conversion Tracker 4 changes history +1,608 [Yair (4×)]
     
23:24 (cur | prev) +3 Yair talk contribs (Art & Academe Conversion Progress)
     
22:42 (cur | prev) +1,501 Yair talk contribs
     
22:20 (cur | prev) +6 Yair talk contribs (Houses of Hermes: Societates Conversion Progress)
     
22:02 (cur | prev) +98 Yair talk contribs (Houses of Hermes: Societates Conversion Progress)
N    23:23  Art & Academe Chapter Five: Experimental Philsophy 3 changes history +27,941 [Yair (3×)]
     
23:23 (cur | prev) −5 Yair talk contribs (Inception Guidelines)
     
23:22 (cur | prev) 0 Yair talk contribs (Replicating Formulae with Hermetic Magic)
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23:20 (cur | prev) +27,946 Yair talk contribs (Created page with "=Natural Principles= ==Prime Qualities== ==Contagion== ==Affinity== ==Similarity== ==Hidden Virtues== ==Astrology== =Ligatures= =Formulae= The most powerful expressions of the empiricus’ study are created through the use of formulae. A philosopher may encounter these formulae during his studies of the Academic Abilities, or else he may develop them himself through practical experimentation with the theoretical knowledge he has gained. A formula is a recipe, similar to...")
     22:21  Houses of Hermes: Societates Chapter Four: House Tytalus 3 changes history +1,835 [Yair (3×)]
     
22:21 (cur | prev) −1 Yair talk contribs (Leper Magi)
     
21:58 (cur | prev) −37 Yair talk contribs (Tytalan Names)
     
21:56 (cur | prev) +1,873 Yair talk contribs (The Apprentice’s Gauntlet)
N    22:18  Houses of Hermes: Societates Appendix: Agencies 2 changes history +8,294 [Yair (2×)]
     
22:18 (cur | prev) +1 Yair talk contribs (ConFounding Situations)
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22:17 (cur | prev) +8,293 Yair talk contribs (Created page with "Magi often maintain networks of mundane contacts, which they call agencies. Agents pursue the goals of the magus while ensuring that he cannot be implicated in meddling with mundane politics. The following sections describe how agents may be recruited, used, and managed. A character controlling an agency is called its '''principal''', in this chapter. Principals need not be magi, and the rules presented here are suitable for companion characters as well as magi; howe...")