Peripheral Code(fanzine)
Peripheral Code: Writing in the Margins of Ars Magica is a PDF-based Ars Magica-magazine published by Perambulations Press. It is an independent publication produced by the fan community, not affiliated with Atlas Games, so it is called a fanzine. It is none the less a high-quality production featuring professional-quality editing, layout, and artwork.
Web Site
The Perambulations Press DriveThruRPG page provides information on the available issues and price.
Contributions
Peripheral Code gladly accepts article submissions from any and all Ars Magica enthusiasts. Writing for Peripheral Code is one of the ways authors broke into writing for Ars Magica. It's a great way to get started in the RPG industry. Fanzines are an important way to keep the fan community active and engaged -- so why not share your creative ideas about Ars Magica?
If you want to write for Peripheral Code, visit this discussion topic in the official Atlas Games Ars Magica forums Ars Magica forum topic and contact the editor via the discussion.
Content
Peripheral Code is a good place to present "non-canonical" ideas, like alternative Founders, new minor magical traditions, your takes on the "big mysteries" of Mythic Europe, or explorations of areas not covered in 5th edition.
Here is a list of what you can find in each issue. This is not complete; please add more recent issues or link to the forum reviews. Walter Croft (talk) 12:49, 18 March 2019 (MST)
Issue #1 – Winter 2016
Issue 1 was released in Winter 2016. Articles included in this issue were:
- "Editorial: The Winter of Our Discontent"
- "Atlas Games: An Update on "Magic Shoe" by Jeff Tidball
- "Wizard World: Playing Ars Magica with the Apocalypse Engine" by Jared Hunt
- "Alternate Founders" by Timothy Ferguson
- "Magi of the Order: the Flamboni Brothers"
- "Fixing Automata" by Jeremiah Wishon
- "Illuminations: The Folio of 1227"
- "House Rules: Libraries"
- "Athansius, the Last Librarian" by James Seals
- "Submission Guidelines"
Issue #2 – Summer 2017
The second issue of Peripheral Code includes a complete adventure for your Ars Magica saga, set in the port town of Barfleur. in "The Mutability of Otherworldly Fortunes," your magi are in a position to tip the balance in a century-old war between the Infernal and Divine. In addition:
- "Rules for Ars Magica solo play"
- "Alternate rules for Faerie character creation"
- "The Black Cloaks, elite shield grogs of House Tremere"
- "Whaling Magic"
- "The Second Ring of the Founder Verditius"
- "Magi of the Order, focusing on House Tytalus"
Issue #3 – Autumn 2017
The third issue of Peripheral Code is bigger and better than ever, with 80 pages packed with adventures and campaign ideas for your Ars Magica game.
- "The Siege of Bedford, a complete sandbox adventure"
- "A Bonisagus mystery cult"
- "A mythic location, the Covenant of the Green Knight"
- "Saga ideas for the Rhine Tribunal"
- "The adventures of Heron Moros, an apprentice of House Tremere, in Africa"
- "The Bastion of the North," an entire saga set in the 11th century
See also
- Other Fanzines.
- Writing Supplements