Legacy:Tradition
Version 1
Date: 2010-02-28 15:23:06 GMT Author: AndrewGronosky Comment: Initial version
A '''tradition''' is a particular style of magic that it practiced and handed down to generations of magicians through [[apprenticeship]]. [[Hermetic magic]] is an especially flexible, powerful magical tradition practiced throughout the [[Order of Hermes]]. There exist other, [[non-Hermetic]] traditions; many of them are associated with a particular culture or locale in [[Mythic Europe]]. Many traditions are ancient = Kinds of Traditions "Tradition" is not a strictly defined game term in Ars Magica. There are several varieties of magic that can be called "traditions." They are all similar in a sense that wizards who practice the tradition share some similar powers, but they differ in the scope of those powers and in the diversity of the traditions' members. :[[Hermetic Magic]]: Hermetic magic can be considered a very broad, powerful, and diverse tradition of magic. All members of the [[Order of Hermes]] can be said to follow it, except perhaps [[hedge wizard|hedge wizards]] who very recently joined the Order. :[[True Lineage|True Lineages]]: Magi who belong to True Lineages practice standard Hermetic magic with few variations. Magic is not strictly predictable, however, so even members of these well-established Houses have certain idiosyncrasies represented by their [[House Virtue|House Virtues]]. Members of a given lineage may also tend toward certain [[Hermetic Virtue|Hermetic Virtues]] and [[Hermetic Flaw|Flaws]] or particular [[Art|Arts]], though these are only suggestions. :[[Mystery Cult|Mystery Cults]]: Mystery Cults are traditions that teach [[Mystery|Mysteries]], which [[non-Hermetic]] magic. This usually takes the form of special [[Mystery Virtue|Mystery Virtues]] rather than [[Art|Arts]] or [[Ability|Abilities]]. Some Mystery Cults are integrated into the Order as Houses, but others are not. Most mystery cults pre-date Hermetic magic theory. :[[Ex Miscellanea]] Traditions: All members of [[House Ex Miscellanea]] have a particular tradition of magic that is represented by a Major non-Hermetic Virtue (usually a [[Supernatural Virtue]]). They are also fully capable of [[Hermetic Magic]] with the exception that they must have at least one Major [[Hermetic Flaw]], which can be thought of as representing the imperfect assimilation of both Hermetic and non-Hermetic magic into their [[Gift]]. :[[Hedge Wizard|Hedge Wizards]]: Hedge Wizards are magicians who don't know any Hermetic magic and practice just one, non-Hermetic tradition. Hedge magic is much narrower in scope, less flexible, and usually weaker than Hermetic magic. It is also a lot harder to learn. In terms of [[game mechanics]], hedge magic is usually represented by a [[Supernatural Virtue]] and/or one or more [[Arcane Ability|Abilities]]. Hedge wizards never have [[Art]] scores. = Related Topics * [[Hedge Wizard]] * [[Hedge Magic]] * [[True Lineage]] * [[Hermetic Magic]] * [[Mystery]] == Related Products * [[Ancient Magic]] * [[Houses of Hermes: Societates]] * [[Hedge magic book| Hedge Magic]] and [[Hedge Magic Revised Edition]] = References * House Ex Miscellanea, [[ArM5]] page 11 * Hermetic Houses Summary, [[ArM5]] page 30
Version 2
Date: 2010-03-17 09:55:57 GMT Author: Yair Comment: non-Magical traditions
A '''tradition''' is a particular style of magic that it practiced and handed down to generations of magicians through [[apprenticeship]]. [[Hermetic magic]] is an especially flexible, powerful magical tradition practiced throughout the [[Order of Hermes]]. There exist other, [[non-Hermetic]] traditions; many of them are associated with a particular culture or locale in [[Mythic Europe]]. Many traditions are ancient = Kinds of Traditions "Tradition" is not a strictly defined game term in Ars Magica. There are several varieties of magic that can be called "traditions." They are all similar in a sense that wizards who practice the tradition share some similar powers, but they differ in the scope of those powers and in the diversity of the traditions' members. :[[Hermetic Magic]]: Hermetic magic can be considered a very broad, powerful, and diverse tradition of magic. All members of the [[Order of Hermes]] can be said to follow it, except perhaps [[hedge wizard|hedge wizards]] who very recently joined the Order. :[[True Lineage|True Lineages]]: Magi who belong to True Lineages practice standard Hermetic magic with few variations. Magic is not strictly predictable, however, so even members of these well-established Houses have certain idiosyncrasies represented by their [[House Virtue|House Virtues]]. Members of a given lineage may also tend toward certain [[Hermetic Virtue|Hermetic Virtues]] and [[Hermetic Flaw|Flaws]] or particular [[Art|Arts]], though these are only suggestions. :[[Mystery Cult|Mystery Cults]]: Mystery Cults are traditions that teach [[Mystery|Mysteries]], which [[non-Hermetic]] magic. This usually takes the form of special [[Mystery Virtue|Mystery Virtues]] rather than [[Art|Arts]] or [[Ability|Abilities]]. Some Mystery Cults are integrated into the Order as Houses, but others are not. Most mystery cults pre-date Hermetic magic theory. :[[Ex Miscellanea]] Traditions: All members of [[House Ex Miscellanea]] have a particular tradition of magic that is represented by a Major non-Hermetic Virtue (usually a [[Supernatural Virtue]]). They are also fully capable of [[Hermetic Magic]] with the exception that they must have at least one Major [[Hermetic Flaw]], which can be thought of as representing the imperfect assimilation of both Hermetic and non-Hermetic magic into their [[Gift]]. :[[Hedge Wizard|Hedge Wizards]]: Hedge Wizards are magicians who don't know any Hermetic magic and practice just one, non-Hermetic tradition. Hedge magic is much narrower in scope, less flexible, and usually weaker than Hermetic magic. It is also a lot harder to learn. In terms of [[game mechanics]], hedge magic is usually represented by a [[Supernatural Virtue]] and/or one or more [[Arcane Ability|Abilities]]. Hedge wizards never have [[Art]] scores. :Non-Magical and Other Traditions: There are many mystical traditions in Mythic Europe, many aligned with other [[Realm of Power|Realms]]. Such traditions usually use the [[Favored Ability]] mechanic and rely on a small number of supernatural Abilities, most often including at least one Method and one Power. Members of these traditions sometimes include [[Mythic Companion|mythic companions]]. = Related Topics * [[Hedge Wizard]] * [[Hedge Magic]] * [[True Lineage]] * [[Hermetic Magic]] * [[Mystery]] == Related Products * [[Ancient Magic]] * [[Houses of Hermes: Societates]] * [[Hedge magic book| Hedge Magic]] and [[Hedge Magic Revised Edition]] = References * House Ex Miscellanea, [[ArM5]] page 11 * Hermetic Houses Summary, [[ArM5]] page 30