Legacy:Talisman

From Project: Redcap

Version 1

Date: 2010-02-27 22:06:47 GMT Author: AndrewGronosky Comment: Initial version


A '''talisman''' is a special [[enchanted item]] that a [[magus]] attunes to his individual magical [[Gift]]. Talismans can become very powerful items, and some magi invest many [[season|seasons]] into developing and improving their talismans over the years.

= Benefits of a Talisman

A talisman is like an [[invested device]]. Indeed it is possible to turn an invested device into a talisman, as long as the magus personally created the device and all the effects invested in it.  It carries the following additional benefits:

* A talisman is part of the caster as long as the caster touches it.  Therefore if a talisman has a [[Personal range]] effect, that effect can benefit the magus as well as the item itself.  Similarly, if a magus casts a [[Personal range]] spell on himself while touching his talisman, the spell affects the talisman as well as the caster.
* The talisman and its creator are each an [[arcane connection]] to the other.  This makes it possible, for example, to conjure one's talisman from a distance if necessary.
* A talisman can be an aid to [[spell]] casting.  If the magus spends a season in the [[laboratory]] to attune his talisman, he can apply one of the talisman's [[shape and material bonus| shape and material bonuses]] to his [[casting total]] whenever he casts a spell that matches that bonus.
* In [[ArM5]], a talisman is easy to enchant and can have more magical powers than an ordinary invested item.  The [[material and size]] of the Talisman don't determine how many enchanted effects the talisman can hold.
* A talisman benefits from the creator's [[Magic Resistance]] as explained on p. 98 of [[ArM5]].

= Creating a Talisman

A magus can only make a talisman from an item that no one else has enchanted.  A magus can have only one talisman at a time.

To create a talisman in [[Fifth Edition]], a magus must first open the item for enchantment, exactly as for an [[invested device]].  Alternately, he may start with an item that is already opened.  Then the magus spends a season attuning the item as his talisman. Rules for this are explained on page 98 of [[ArM5]].

= Earlier Editions

In [[Fourth Edition]], talismans work a little differently.  They cannot hold more magical effects than an ordinary [[invested device]], though the magus doesget a small bonus to his [[Lab Total]] when investing effects into his talisman.  This creates an incentive for magi to make their talismans out of items and materials that can hold a lot of [[vis]].


= References

* Talisman Attunement, [[ArM5]], p. 98
* Shape and Material Bonuses, [[ArM5]] p. 110

== Earlier Edition References

* Talismans, [[ArM4]] p. 85

Version 2

Date: 2010-04-05 22:56:23 GMT Author: Yair Comment: Added MR and Enrichment


A '''talisman''' is a special [[enchanted item]] that a [[magus]] attunes to his individual magical [[Gift]]. Talismans can become very powerful items, and some magi invest many [[season|seasons]] into developing and improving their talismans over the years.

= Benefits of a Talisman

A talisman is like an [[invested device]]. Indeed it is possible to turn an invested device into a talisman, as long as the magus personally created the device and all the effects invested in it.  It carries the following additional benefits:

* A talisman is part of the caster as long as the caster touches it.  Therefore if a talisman has a [[Personal range]] effect, that effect can benefit the magus as well as the item itself.  Note that this allows the magus to circumvent [[Magic Resistance]], making talismans effective for effects that affect the magus. Similarly, if a magus casts a [[Personal range]] spell on himself while touching his talisman, the spell affects the talisman as well as the caster.
* The talisman and its creator are each an [[arcane connection]] to the other.  This makes it possible, for example, to conjure one's talisman from a distance if necessary.
* A talisman can be an aid to [[spell]] casting.  If the magus spends a season in the [[laboratory]] to attune his talisman, he can apply one of the talisman's [[shape and material bonus| shape and material bonuses]] to his [[casting total]] whenever he casts a spell that matches that bonus.
* In [[ArM5]], a talisman is easy to enchant and can have more magical powers than an ordinary invested item.  The [[material and size]] of the Talisman don't determine how many enchanted effects the talisman can hold.
* A talisman benefits from the creator's [[Magic Resistance]] as explained on p. 98 of [[ArM5]].
* A talisman allows the magus to enjoy the benefits of an [[Enrichment|Enriched Thing of Virtue]] ([[RoPM]] p. 125). 

= Creating a Talisman

A magus can only make a talisman from an item that no one else has enchanted.  A magus can have only one talisman at a time.

To create a talisman in [[Fifth Edition]], a magus must first open the item for enchantment, exactly as for an [[invested device]].  Alternately, he may start with an item that is already opened.  Then the magus spends a season attuning the item as his talisman. Rules for this are explained on page 98 of [[ArM5]].

= Earlier Editions

In [[Fourth Edition]], talismans work a little differently.  They cannot hold more magical effects than an ordinary [[invested device]], though the magus doesget a small bonus to his [[Lab Total]] when investing effects into his talisman.  This creates an incentive for magi to make their talismans out of items and materials that can hold a lot of [[vis]].


= References

* Talisman Attunement, [[ArM5]], p. 98
* Shape and Material Bonuses, [[ArM5]] p. 110

== Earlier Edition References

* Talismans, [[ArM4]] p. 85