Legacy:Rego
Version 1
Date: 2008-03-16 14:09:48 GMT Author: Yair Comment: Initial version
One of the fifteen [[Hermetic Arts]], Rego is a [[Technique]] used in [[Hermetic Magic]] intended to control or elicit a natural change in the target. Since the changes of Rego are natural, their effects usually persist, although they may naturally change once the magic ends. For example, a block of stone moved ten paces to the side will remain there once the magic ends - unless it is not supported, and then it will fall until it reaches the ground. Some changes, although natural, involve also an element of creation or destruction, necessitating the relevant [[requisite]]. Thus a spell to age a young man into adulthood would require [[Creo]], while one to age an old man into decrepitude would require [[Perdo]]. Rego also encomapsses some counter-intuitive changes, like changing water into ice. The Art is sometimes used to mimic the work of mundane craftmanship, and can reproduce such effects with sufficient [[Finesse]] (see [[Covenants]] ?? or [[HoHS]] ??). ===References * ArM5 ??.
Version 2
Date: 2008-03-18 18:08:55 GMT Author: Yair Comment: capitalization
One of the fifteen [[Hermetic Arts]], Rego is a [[Technique]] used in [[Hermetic Magic]] intended to control or elicit a natural change in the target. Since the changes of Rego are natural, their effects usually persist, although they may naturally change once the magic ends. For example, a block of stone moved ten paces to the side will remain there once the magic ends - unless it is not supported, and then it will fall until it reaches the ground. Some changes, although natural, involve also an element of creation or destruction, necessitating the relevant [[Requisite]]. Thus a spell to age a young man into adulthood would require [[Creo]], while one to age an old man into decrepitude would require [[Perdo]]. Rego also encomapsses some counter-intuitive changes, like changing water into ice. The Art is sometimes used to mimic the work of mundane craftmanship, and can reproduce such effects with sufficient [[Finesse]] (see [[Covenants]] [[??]] or [[HoHS]] [[??]]] [[??]]). ===References [[ *]]
Version 3
Date: 2008-03-18 21:51:59 GMT Author: Yair Comment:
One of the fifteen [[Hermetic Arts]], Rego is a [[Technique]] used in [[Hermetic Magic]] intended to control or elicit a natural change in the target. Since the changes of Rego are natural, their effects usually persist, although they may naturally change once the magic ends. For example, a block of stone moved ten paces to the side will remain there once the magic ends - unless it is not supported, and then it will fall until it reaches the ground. Some changes, although natural, involve also an element of creation or destruction, necessitating the relevant [[Requisite]]. Thus a spell to age a young man into adulthood would require [[Creo]], while one to age an old man into decrepitude would require [[Perdo]]. Rego also encomapsses some counter-intuitive changes, like changing water into ice. The Art is sometimes used to mimic the work of mundane craftmanship, and can reproduce such effects with sufficient [[Finesse]] (see [[Craft MagicArM5 78.78