Legacy:Mythic places

From Project: Redcap

Version 1

Date: 2008-03-16 11:58:27 GMT Author: Yair Comment: Initial version


Mythic Places was a supplement for [[Ars Magica]] Third (?) Edition, published by [[White Wolf Inc.]] in 1991 (?). It introduces the concept of [[regiones]], and presented four sample ones, one of each [[Realm]]. Although the mechanics are outdated, the locales and suggested adventure lines may still be worth persuing. An example is the adaptation of the Animal Powers into the covenant of [[Crintera]] in the [[Guardians of the Forest]] supplement.

=== References
* See the [[http://www.atlas-games.com/product_tables/AG1016.php|official product page]].

Version 2

Date: 2008-03-18 15:58:11 GMT Author: Yair Comment: capitalization


Mythic Places was a supplement for [[Ars Magica]] Third (?) Edition, published by [[White Wolf Inc.]] in 1991 (?). It introduces the concept of [[Regio|Regio|regiones]], and presented four sample ones, one of each [[Realm]]. Although the mechanics are outdated, the locales and suggested adventure lines may still be worth persuing. An example is the adaptation of the Animal Powers into the covenant of [[Crintera]] in the [[Guardians of the Forest]] supplement.

=== References
* See the [[http://www.atlas-games.com/product_tables/AG1016.php|official product p

Version 3

Date: 2009-06-24 02:24:59 GMT Author: AndrewGronosky Comment: Applied template, added categories and community reviews


'''Mythic Places''' is an Ars Magica supplement consisting of several short adventures.

{{image|mythic_places_cover.jpg|Cover image: Mythic Places}}

'''Rules Edition:''' [[ArM3]]
'''Author(s):'''  [[Carl Schnurr]] 
'''Publisher:''' [[Atlas Games]]
'''Release Date:''' 1991
'''Format:''' [[Softcover]], 64 pages
'''Availability:''' Out of print; electronic version available
'''Other Editions:''' (links to other editions of the same book)

= Subject and Contents

Mythic Places is a collection of short scenarios. It introduces the concept of [[Regio|regiones]], and presents four sample ones, one of each [[Realm]]. Although the mechanics are outdated, the locales and suggested adventure lines may still be worth perusing. An example is the adaptation of the Animal Powers into the covenant of [[Crintera]] in the [[Guardians of the Forest]] supplement.

= Community Reviews

The following reviews were collected from the original Ars Magica FAQ site:

FAQ Rating: \*\*\* (18 reviews; 0 *, 9 \*\*, 8 \*\*\*, 1 \*\*\*\*)

* Interesting ideas, worth perusing, but perhaps of limited usefulness.
* Illustrates very well the concept of regio. Too bad that generic regio aren't what I want, I want historic - filled regios ;)
* Nice regiones and story ideas.
* Four good examples of regiones.
* The original pocket dimension book. Introduced regios and related rules, but didn't present settings of great interest.
* Reasonable adventure seeds.
* Really liked these... nice ideas for quick adventures, without being so scripted to ruin them. Good idea done well.
* Good development of the regio, with regios and regio-control spells, but the adventures are poor. Better to get Faeries for the same rules and better adventures (The Animal Powers lifts it into mediocrity).
* Some good story ideas, some silly stuff
* Adventure locations utilizing regio. None took my fancy.
* Ideas for small encounters on the way
* Good places & short stories to introduce every-where. A good idea to replace "Magic-Aura-Rating Area" by the more customized Regio.
* Some cute little places here with real stretches to include a regio in each one. Not bad ideas, but I've never managed to use one of them in a story.
* Dated, rules need to be examined and checked, good hooks for new players.
* Regios are neat. Was a must before 4th edition, but it's only valuable now for the regio examples.

Please edit this page to add your own comments on the book.

= Related Subjects

See the following links for more information.

== Related Pages

; Related pages within this site
* [[Regio]]

== Related Products

; Other products about the same topic or somehow related
* [[More Mythic Places]]

== Related Sites

* See the [[http://www.atlas-games.com/product_tables/AG1016.php|official product page]].

Version 4

Date: 2009-06-24 02:41:10 GMT Author: AndrewGronosky Comment: Added categories


'''Mythic Places''' is an Ars Magica supplement consisting of several short adventures.

{{image|mythic_places_cover.jpg|Cover image: Mythic Places}}

'''Rules Edition:''' [[ArM3]]
'''Author(s):'''  [[Carl Schnurr]] 
'''Publisher:''' [[Atlas Games]]
'''Release Date:''' 1991
'''Format:''' [[Softcover]], 64 pages
'''Availability:''' Out of print; electronic version available
'''Other Editions:''' (links to other editions of the same book)

= Subject and Contents

Mythic Places is a collection of short scenarios. It introduces the concept of [[Regio|regiones]], and presents four sample ones, one of each [[Realm]]. Although the mechanics are outdated, the locales and suggested adventure lines may still be worth mining for ideas. For example, the Animal Powers scenario apparently inspired the covenant of [[Crintera]] in the [[Guardians of the Forest]] supplement.

= Community Reviews

The following reviews were collected from the original Ars Magica FAQ site:

FAQ Rating: \*\*\* (18 reviews; 0 *, 9 \*\*, 8 \*\*\*, 1 \*\*\*\*)

* Interesting ideas, worth perusing, but perhaps of limited usefulness.
* Illustrates very well the concept of regio. Too bad that generic regio aren't what I want, I want historic - filled regios ;)
* Nice regiones and story ideas.
* Four good examples of regiones.
* The original pocket dimension book. Introduced regios and related rules, but didn't present settings of great interest.
* Reasonable adventure seeds.
* Really liked these... nice ideas for quick adventures, without being so scripted to ruin them. Good idea done well.
* Good development of the regio, with regios and regio-control spells, but the adventures are poor. Better to get Faeries for the same rules and better adventures (The Animal Powers lifts it into mediocrity).
* Some good story ideas, some silly stuff
* Adventure locations utilizing regio. None took my fancy.
* Ideas for small encounters on the way
* Good places & short stories to introduce every-where. A good idea to replace "Magic-Aura-Rating Area" by the more customized Regio.
* Some cute little places here with real stretches to include a regio in each one. Not bad ideas, but I've never managed to use one of them in a story.
* Dated, rules need to be examined and checked, good hooks for new players.
* Regios are neat. Was a must before 4th edition, but it's only valuable now for the regio examples.

Please edit this page to add your own comments on the book.

= Related Subjects

See the following links for more information.

== Related Pages

; Related pages within this site
* [[Regio]]

== Related Products

; Other products about the same topic or somehow related
* [[More Mythic Places]]

== Related Sites

* See the [[http://www.atlas-games.com/product_tables/AG1016.php|official product page]].