Legacy:Mystery cult
Version 1
Date: 2008-04-26 14:33:11 GMT Author: AndrewGronosky Comment: Initial version
A *Mystery Cult* in [[ArM5]] is a secret society that knows and teaches one or more [[Mystery|Mysteries]]. Characters join a mystery cult and learn its Mystery through the process of [[Initiation]]. =House Mysteries In [[ArM5]], four Houses are considered mystery cults: [[Bjornaer]], [[Criamon]], [[Merinita]], and [[Verditius]]. They are also called [[Mystery House|Hystery Houses]]. They are described in the [[ArM5]] rule book; the supplement [[Houses of Hermes: Mystery Cults]] expands on them and describes many more of their mystical secrets. =Other Mystery Cults Some Houses are mystery cults, but most mystery cults are not Houses. [[TMRE]] describes several example mystery cults and gives rules for creating new ones. * The [[Legion of Mithras]] * The [[Philosophers of Rome]] * The [[Children of Hermes]] * The [[Mystic Fraternity of Samos]] * The [[Disciples of the Worm]] * The [[Knights of the Green Stone]] =Levels of Membership Some cults have more than one level of membership. Cult members are promoted from lower to higher levels of membership through additional [[Initiation|Initiations]]. The mystical secrets known to lower-level members are called [[Outer Mystery|Outer Mysteries]], while [[Inner Mystery|Inner Mysteries]] are reserved for the cult's elite.
Version 2
Date: 2008-09-14 22:23:55 GMT Author: Yair Comment: adding Exoteric/Esoteric
A *Mystery Cult* in [[ArM5]] is a secret society that knows and teaches one or more [[Mystery|Mysteries]]. Characters join a mystery cult and learn its Mystery through the process of [[Initiation]]. =House Mysteries In [[ArM5]], four Houses are considered mystery cults: [[Bjornaer]], [[Criamon]], [[Merinita]], and [[Verditius]]. They are also called [[Mystery House|Mystery Houses]], or [[Exoteric Mystery|Exoteric Mysteries]]. They are described in the [[ArM5]] rule book; the supplement [[Houses of Hermes: Mystery Cults]] expands on them and describes many more of their mystical secrets. =Other Mystery Cults Some Houses are mystery cults, but most mystery cults are not Houses.These are known as [[Esoteric Mystery|Esoteric Mysteries]]. [[TMut most mystery cults are not Houses.These are known as [[Esoteric Mystery|Esoteric Mysteries]]. [[TMRE]] describes several example mystery cults and gives rules for creating new ones. * The [[Legion of Mithras]] * The [[Philosophers of Rome]] * The [[Children of Hermes]] * The [[Mystic Fraternity of Samos]] * The [[Disciples of the Worm]] * The [[Knights of the Green Stone]] =Levels of Membership Some cults have more than one level of membership. Cult members are promoted from lower to higher levels of membership through additional [[Initiation|Initiations]]. The mystical secrets known to lower-level members are called [[Outer
Version 3
Date: 2008-09-14 22:31:05 GMT Author: Yair Comment: more cults
A *Mystery Cult* in [[ArM5]] is a secret society that knows and teaches one or more [[Mystery|Mysteries]]. Characters join a mystery cult and learn its Mystery through the process of [[Initiation]]. =House Mysteries In [[ArM5]], four Houses are considered mystery cults: [[Bjornaer]], [[Criamon]], [[Merinita]], and [[Verditius]]. They are also called [[Mystery House|Mystery Houses]], or [[Exoteric Mystery|Exoteric Mysteries]]. They are described in the [[ArM5]] rule book; the supplement [[Houses of Hermes: Mystery Cults]] expands on them and describes many more of their mystical secrets. =Other Mystery Cults Some Houses are mystery cults, but most mystery cults are not Houses.These are known as [[Esoteric Mystery|Esoteric Mysteries]]. [[TMRE]] describes several example mystery cults and gives rules for creating new ones. * The [[Legion of Mithras]] * The [[Philosophers of Rome]] * The [[Children of Hermes]] * The [[Mystic Fraternity of Samos]] * The [[Disciples of the Worm]] * The [[Knights of the Green Stone]] Other mystery cults are described in canon, too: * The [[Titanoi]] within [[House Tytalus]] * The [[True Merinitia]] within [[House Merinitia]] and beyond * The [[Cult of Orpheus]] within [[House Ex Miscellanea]] Other mystery cults are described in canon, too: * The [[Titanoi]] within [[House Tytalus]] * The [[True Merinitia]] within [[House Merinitia]] and beyond * The [[Cult of Orpheus]] within [[House Ex Miscellanea]] =Levels of Membership Some cults have more than one level of membership. Cult members are promoted from lower to higher levels of membership thr
Version 4
Date: 2010-03-08 10:21:44 GMT Author: Yair Comment:
A *Mystery Cult* in [[ArM5]] is a secret society that knows and teaches one or more [[Mystery|Mysteries]]. Characters join a mystery cult and learn its Mystery through the process of [[Initiation]]. =House Mysteries In [[ArM5]], four Houses are considered mystery cults: [[Bjornaer]], [[Criamon]], [[Merinita]], and [[Verditius]]. They are also called [[Mystery House|Mystery Houses]], or [[Exoteric Mystery|Exoteric Mysteries]]. They are described in the [[ArM5]] rule book; the supplement [[Houses of Hermes: Mystery Cults]] expands on them and describes many more of their mystical secrets. =Other Mystery Cults Some Houses are mystery cults, but most mystery cults are not Houses.These are known as [[Esoteric Mystery|Esoteric Mysteries]]. [[TMRE]] describes several example mystery cults and gives rules for creating new ones. * The [[Legion of Mithras]] * The [[Philosophers of Rome]] * The [[Children of Hermes]] * The [[Mystic Fraternity of Samos]] * The [[Disciples of the Worm]] * The [[Knights of the Green Stone]] Other mystery cults are described in canon, too: * The [[Titanoi]] within [[House Tytalus]] * The [[True Merinitae]] within [[House Merinita]] and beyond * The [[Cult of Orpheus]] within [[House Ex Miscellanea]] * The [[Huntress in the Wood]], largely within [[House Bjornaer]] =Levels of Membership Some cults have more than one level of membership. Cult members are promoted from lower to higher levels of membership through additional [[Initiation|Initiations]]. The mystical secrets known to lower-level members are called [[Outer Mystery|Outer Mysteries]], while [[Inner Mystery|Inner Mysteries]] are reserved for the cult's elite.
Version 5
Date: 2010-03-08 11:19:38 GMT Author: Yair Comment: link correction
A *Mystery Cult* in [[ArM5]] is a secret society that knows and teaches one or more [[Mystery|Mysteries]]. Characters join a mystery cult and learn its Mystery through the process of [[Initiation]]. =House Mysteries In [[ArM5]], four Houses are considered mystery cults: [[Bjornaer]], [[Criamon]], [[Merinita]], and [[Verditius]]. They are also called [[Mystery House|Mystery Houses]], or [[Exoteric Mystery|Exoteric Mysteries]]. They are described in the [[ArM5]] rule book; the supplement [[Houses of Hermes: Mystery Cults]] expands on them and describes many more of their mystical secrets. =Other Mystery Cults Some Houses are mystery cults, but most mystery cults are not Houses.These are known as [[Esoteric Mystery|Esoteric Mysteries]]. [[TMRE]] describes several example mystery cults and gives rules for creating new ones. * The [[Legion of Mithras]] * The [[Philosophers of Rome]] * The [[Children of Hermes]] * The [[Mystic Fraternity of Samos]] * The [[Disciples of the Worm]] * The [[Knights of the Green Stone]] Other mystery cults are described in canon, too: * The [[Titanoi]] within [[House Tytalus]] * The [[True Merinitae]] within [[House Merinita]] and beyond * The [[Cult of Orpheus]] within [[House Ex Miscellanea]] * [[The Huntress in the Wood]], largely within [[House Bjornaer]] =Levels of Membership Some cults have more than one level of membership. Cult members are promoted from lower to higher levels of membership through additional [[Initiation|Initiations]]. The mystical secrets known to lower-level members are called [[Outer Mystery|Outer Mysteries]], while [[Inner Mystery|Inner Mysteries]] are reserved for the cult's elite.
Version 6
Date: 2010-03-08 11:58:38 GMT Author: Yair Comment: Order of the Green Cockerel added
A *Mystery Cult* in [[ArM5]] is a secret society that knows and teaches one or more [[Mystery|Mysteries]]. Characters join a mystery cult and learn its Mystery through the process of [[Initiation]]. =House Mysteries In [[ArM5]], four Houses are considered mystery cults: [[Bjornaer]], [[Criamon]], [[Merinita]], and [[Verditius]]. They are also called [[Mystery House|Mystery Houses]], or [[Exoteric Mystery|Exoteric Mysteries]]. They are described in the [[ArM5]] rule book; the supplement [[Houses of Hermes: Mystery Cults]] expands on them and describes many more of their mystical secrets. =Other Mystery Cults Some Houses are mystery cults, but most mystery cults are not Houses.These are known as [[Esoteric Mystery|Esoteric Mysteries]]. [[TMRE]] describes several example mystery cults and gives rules for creating new ones. * The [[Legion of Mithras]] * The [[Philosophers of Rome]] * The [[Children of Hermes]] * The [[Mystic Fraternity of Samos]] * The [[Disciples of the Worm]] * The [[Knights of the Green Stone]] * The [[Order of the Green Cockerel]] Other mystery cults are described in canon, too: * The [[Titanoi]] within [[House Tytalus]] * The [[True Merinitae]] within [[House Merinita]] and beyond * The [[Cult of Orpheus]] within [[House Ex Miscellanea]] * [[The Huntress in the Wood]], largely within [[House Bjornaer]] =Levels of Membership Some cults have more than one level of membership. Cult members are promoted from lower to higher levels of membership through additional [[Initiation|Initiations]]. The mystical secrets known to lower-level members are called [[Outer Mystery|Outer Mysteries]], while [[Inner Mystery|Inner Mysteries]] are reserved for the cult's elite.