Legacy:Laboratory

From Project: Redcap

Version 1

Date: 2009-04-20 03:06:50 GMT Author: AndrewGronosky Comment: Initial version


= Synopsis

A [[Magus| Magus's]] '''laboratory''' is vital to his or her magic.  In the laboratory, magi [[Inventing Spells | invent]] spells, create [[Enchanted Device | Enchanted Devices]], study from [[vis]], bond [[Familiar | Familiars]], and sometimes pursue [[Hermetic Breakthrough | ground-breaking research]] into [[Magic Theory]] itself.  

= What Magi can Do in a Laboratory

Magi can attempt the following projects:

* [[Vis#Extraction | extract vis]] ([[ArM5]], page 94)
* [[Learning Spells | learn a spell ]] from a teacher ([[ArM5]], page 95)
* [[Inventing Spells | invent a spell]] ([[ArM5]], page 95)
* create an [[Invested Device | invested device]] ([[ArM5]], page 96)
* create a [[ Lesser Enchantment ]] ([[ArM5, page 96)
* create a [[ Charged Item | charged item ]] ([[ArM5]], page 96)
* attune a [[Talisman]]
* [[Investigate Enchantment | investigate an enchantment]] ([[ArM5, page 100)
* create a [[Longevity Ritual]]

A [[Lab Text]] is created automatically whenever a magus completes a project.

'''To Do: ''' additional rules from ArM5 supplements

= [anchor:LabTotal] The Laboratory Total

A magus's progress on laboratory projects is measured by the '''Laboratory Total''' (also '''Lab Total''').  The formula for calculating the Lab Total may be found on page 94 of [[ArM5]].

Because the effects of the supernatural [[Aura]] within the laboratory are added to (or subtracted from) the Lab Total, magi strive to located their labs in the highest [[Magic Realm | Magic]] aura possible.

= Working in the Laboratory

Laboratory projects are performed over the course of one or more [[Season | seasons]].  

== Requirements for Laboratory Work

== [anchor:Vis] Vis in the Laboratory

Most (but not all) lab projects require raw [[Vis]].  The amount of vis a magus can use in one season depends on his or her [[Magic Theory]] score.  The exact limit is given on page 94 of [[ArM5]].

== [anchor:Assistant] Help in the Laboratory

Magi can have helpers in the lab.  Rules for lab assistants are in [[ArM5]] on page 103.  Using an assistant improves the magus's [[#LabTotal | Lab Total]].  As stated on p. 103, magi usually have only one assistant at a time but it is possible to have more than one under unusual circumstances.

Note that assistants increase the magus's Lab Total, not his [[Magic Theory]] score, so using an assistant does not increase the amount of [[Vis | vis]] a magus can use in one season.

= To Do

Please help improve this article by adding additional activities and information from supplements.

= References

* Link to first source, including the page number(s) for print media.
* Link to second source, including the page number(s) for print media.

= See also

* [[Apprentice]]
* [[Familiar]]
* [[Inventing Spells]]
* [[Lab Text]]
* [[Sanctum]]
* [[Vis]]

Version 2

Date: 2009-04-20 12:58:28 GMT Author: AndrewGronosky Comment: Added vis manipulation


= Synopsis

A [[Magus| Magus's]] '''laboratory''' is vital to his or her magic.  In the laboratory, magi [[Inventing Spells | invent]] spells, create [[Enchanted Device | Enchanted Devices]], study from [[vis]], bond [[Familiar | Familiars]], and sometimes pursue [[Hermetic Breakthrough | ground-breaking research]] into [[Magic Theory]] itself.  

= What Magi can Do in a Laboratory

Magi can attempt the following projects:

* [[Vis#Extraction | extract vis]] ([[ArM5]], page 94)
* [[Vis#Transfer | transfer vis]] ([[ArM5]], page 94).  This is one of the few lab activities that does not take a whole season.
* [[Vis#Transfer | transfer vis]] ([[ArM5]], page 94).  This is one of the few lab activities that does not take a whole season.
* [[Learning Spells | learn a spell ]] from a teacher ([[ArM5]], page 95)
* [[Inventing Spells | invent a spell]] ([[ArM5]], page 95)
* create an [[Invested Device | invested device]] ([[ArM5]], page 96)
* create a [[ Lesser Enchantment ]] ([[ArM5, page 96)
* create a [[ Charged Item | charged item ]] ([[ArM5]], page 96)
* attune a [[Talisman]]
* [[Investigate Enchantment | investigate an enchantment]] ([[ArM5, page 100)
* create a [[Longevity Ritual]]

A [[Lab Text]] is created automatically whenever a magus completes a project.

'''To Do: ''' additional rules from ArM5 supplements

= [anchor:LabTotal] The Laboratory Total

A magus's progress on laboratory projects is measured by the '''Laboratory Total''' (also '''Lab Total''').  The formula for calculating the Lab Total may be found on page 94 of [[ArM5]].

Because the effects of the supernatural [[Aura]] within the laboratory are added to (or subtracted from) the Lab Total, magi strive to located their labs in the highest [[Magic Realm | Magic]] aura possible.

= Working in the Laboratory

Laboratory projects are performed over the course of one or more [[Season | seasons]].  

== Requirements for Laboratory Work

== [anchor:Vis] Vis in the Laboratory

Most (but not all) lab projects require raw [[Vis]].  The amount of vis a magus can use in one season depends on his or her [[Magic Theory]] score.  The exact limit is given on page 94 of [[ArM5]].

== [anchor:Assistant] Help in the Laboratory

Magi can have helpers in the lab.  Rules for lab assistants are in [[ArM5]] on page 103.  Using an assistant improves the magus's [[#LabTotal | Lab Total]].  As stated on p. 103, magi usually have only one assistant at a time but it is possible to have more than one under unusual circumstances.

Note that assistants increase the magus's Lab Total, not his [[Magic Theory]] score, so using an assistant does not increase the amount of [[Vis | vis]] a magus can use in one season.

= To Do

Please help improve this article by adding additional activities and information from supplements.

= References

* Link to first source, including the page number(s) for print media.
* Link to second source, including the page numb