Legacy:Laboratory
Version 1
Date: 2009-04-20 03:06:50 GMT Author: AndrewGronosky Comment: Initial version
= Synopsis A [[Magus| Magus's]] '''laboratory''' is vital to his or her magic. In the laboratory, magi [[Inventing Spells | invent]] spells, create [[Enchanted Device | Enchanted Devices]], study from [[vis]], bond [[Familiar | Familiars]], and sometimes pursue [[Hermetic Breakthrough | ground-breaking research]] into [[Magic Theory]] itself. = What Magi can Do in a Laboratory Magi can attempt the following projects: * [[Vis#Extraction | extract vis]] ([[ArM5]], page 94) * [[Learning Spells | learn a spell ]] from a teacher ([[ArM5]], page 95) * [[Inventing Spells | invent a spell]] ([[ArM5]], page 95) * create an [[Invested Device | invested device]] ([[ArM5]], page 96) * create a [[ Lesser Enchantment ]] ([[ArM5, page 96) * create a [[ Charged Item | charged item ]] ([[ArM5]], page 96) * attune a [[Talisman]] * [[Investigate Enchantment | investigate an enchantment]] ([[ArM5, page 100) * create a [[Longevity Ritual]] A [[Lab Text]] is created automatically whenever a magus completes a project. '''To Do: ''' additional rules from ArM5 supplements = [anchor:LabTotal] The Laboratory Total A magus's progress on laboratory projects is measured by the '''Laboratory Total''' (also '''Lab Total'''). The formula for calculating the Lab Total may be found on page 94 of [[ArM5]]. Because the effects of the supernatural [[Aura]] within the laboratory are added to (or subtracted from) the Lab Total, magi strive to located their labs in the highest [[Magic Realm | Magic]] aura possible. = Working in the Laboratory Laboratory projects are performed over the course of one or more [[Season | seasons]]. == Requirements for Laboratory Work == [anchor:Vis] Vis in the Laboratory Most (but not all) lab projects require raw [[Vis]]. The amount of vis a magus can use in one season depends on his or her [[Magic Theory]] score. The exact limit is given on page 94 of [[ArM5]]. == [anchor:Assistant] Help in the Laboratory Magi can have helpers in the lab. Rules for lab assistants are in [[ArM5]] on page 103. Using an assistant improves the magus's [[#LabTotal | Lab Total]]. As stated on p. 103, magi usually have only one assistant at a time but it is possible to have more than one under unusual circumstances. Note that assistants increase the magus's Lab Total, not his [[Magic Theory]] score, so using an assistant does not increase the amount of [[Vis | vis]] a magus can use in one season. = To Do Please help improve this article by adding additional activities and information from supplements. = References * Link to first source, including the page number(s) for print media. * Link to second source, including the page number(s) for print media. = See also * [[Apprentice]] * [[Familiar]] * [[Inventing Spells]] * [[Lab Text]] * [[Sanctum]] * [[Vis]]
Version 2
Date: 2009-04-20 12:58:28 GMT Author: AndrewGronosky Comment: Added vis manipulation
= Synopsis A [[Magus| Magus's]] '''laboratory''' is vital to his or her magic. In the laboratory, magi [[Inventing Spells | invent]] spells, create [[Enchanted Device | Enchanted Devices]], study from [[vis]], bond [[Familiar | Familiars]], and sometimes pursue [[Hermetic Breakthrough | ground-breaking research]] into [[Magic Theory]] itself. = What Magi can Do in a Laboratory Magi can attempt the following projects: * [[Vis#Extraction | extract vis]] ([[ArM5]], page 94) * [[Vis#Transfer | transfer vis]] ([[ArM5]], page 94). This is one of the few lab activities that does not take a whole season. * [[Vis#Transfer | transfer vis]] ([[ArM5]], page 94). This is one of the few lab activities that does not take a whole season. * [[Learning Spells | learn a spell ]] from a teacher ([[ArM5]], page 95) * [[Inventing Spells | invent a spell]] ([[ArM5]], page 95) * create an [[Invested Device | invested device]] ([[ArM5]], page 96) * create a [[ Lesser Enchantment ]] ([[ArM5, page 96) * create a [[ Charged Item | charged item ]] ([[ArM5]], page 96) * attune a [[Talisman]] * [[Investigate Enchantment | investigate an enchantment]] ([[ArM5, page 100) * create a [[Longevity Ritual]] A [[Lab Text]] is created automatically whenever a magus completes a project. '''To Do: ''' additional rules from ArM5 supplements = [anchor:LabTotal] The Laboratory Total A magus's progress on laboratory projects is measured by the '''Laboratory Total''' (also '''Lab Total'''). The formula for calculating the Lab Total may be found on page 94 of [[ArM5]]. Because the effects of the supernatural [[Aura]] within the laboratory are added to (or subtracted from) the Lab Total, magi strive to located their labs in the highest [[Magic Realm | Magic]] aura possible. = Working in the Laboratory Laboratory projects are performed over the course of one or more [[Season | seasons]]. == Requirements for Laboratory Work == [anchor:Vis] Vis in the Laboratory Most (but not all) lab projects require raw [[Vis]]. The amount of vis a magus can use in one season depends on his or her [[Magic Theory]] score. The exact limit is given on page 94 of [[ArM5]]. == [anchor:Assistant] Help in the Laboratory Magi can have helpers in the lab. Rules for lab assistants are in [[ArM5]] on page 103. Using an assistant improves the magus's [[#LabTotal | Lab Total]]. As stated on p. 103, magi usually have only one assistant at a time but it is possible to have more than one under unusual circumstances. Note that assistants increase the magus's Lab Total, not his [[Magic Theory]] score, so using an assistant does not increase the amount of [[Vis | vis]] a magus can use in one season. = To Do Please help improve this article by adding additional activities and information from supplements. = References * Link to first source, including the page number(s) for print media. * Link to second source, including the page numb