Legacy:Guile

From Project: Redcap

Version 1

Date: 2008-12-29 21:53:55 GMT Author: AndrewGronosky Comment: Initial version


'''Guile''' is a [[General Ability]] that represents various forms of deception: the ability to lie, certainly, but also the ability to disguise one's self, bluff, or feign emotion.

Guile is usually used in an [[Opposed Roll]], with the intended target of the deception rolling [[Perception]] + [[Folk Ken]] (or some other [[Ability]], if the [[Storyguide]] feels another Ability is more appropriate for the situation).

=References 

* Guile Ability: [[ArM5]], page 65

=Commentary

If a player rolls a zero on a Guile [[Stress Die]], the Storyguide may want to roll the botch dice in secret, so the player won't immediately know whether he botched or not.  That way, there is room for doubt whether the intended target fell for the deception anyway, or saw through it and concealed his response.

Version 2

Date: 2008-12-29 21:59:58 GMT Author: AndrewGronosky Comment: Added references from HoH books


'''Guile''' is a [[General Ability]] that represents various forms of deception: the ability to lie, certainly, but also the ability to disguise one's self, bluff, or feign emotion.

Guile is usually used in an [[Opposed Roll]], with the intended target of the deception rolling [[Perception]] + [[Folk Ken]] (or some other [[Ability]], if the [[Storyguide]] feels another Ability is more appropriate for the situation).

=References 

* Guile Ability: [[ArM5]], page 65
* Using Guile to counter [[Folk Ken]] and hide one's motives, [[HoHTL]] page 25
* Using Guile for mundane disguise, [[HoHS]] page 87

 Using Guile to counter [[Folk Ken]] and hide one's motives, [[HoHTL]] page 25
* Using Guile for mundane disguise, [[HoHS]] page 87

=Commentary

If a player rolls a zero on a Guile [[Stress Die]], the Storyguide may want to roll the botch dice in secret, so the player won't immediately know whether he botched or not.  That

Version 3

Date: 2008-12-29 22:01:34 GMT Author: AndrewGronosky Comment: Cross-reference to HoHTL


'''Guile''' is a [[General Ability]] that represents various forms of deception: the ability to lie, certainly, but also the ability to disguise one's self, bluff, or feign emotion.

Guile is usually used in an [[Opposed Roll]], with the intended target of the deception rolling [[Perception]] + [[Folk Ken]] (or some other [[Ability]], if the [[Storyguide]] feels another Ability is more appropriate for the situation).

=References 

* Guile Ability: [[ArM5]], page 65
* Using Guile to counter [[Folk Ken]] and hide one's motives, [[HoHTL]] page 25
* Using Guile for mundane disguise, [[HoHS]] page 87

=Commentary

If a player rolls a zero on a Guile [[Stress Die]], the Storyguide may want to roll the botch dice in secret, so the player won't immediately know whether he botched or not.  That way, there is room for doubt whether the intended target fell for the deception anyway, or saw through it and concealed his response.

See also the discussion of Guile and [[Folk Ken]] in [[HoHTL|House of Hermes: True Lineages]], page 25.