Legacy:Costs

From Project: Redcap

Version 1

Date: 2009-02-02 19:41:13 GMT Author: pm Comment: Initial version


In [[Ars Magica]], '''Costs''' for [[Characteristics]], [[Ability|Abilities]], and [[Arts]] are not linear but incremental. That way, increasing an [[Ability]] with a low score is much cheaper than improving a value that is already quite high. This reflects the fact that it is easier to learn the basics of any given topic, while only dedicated experts, who are prepared to spend the necessary time and resources, reach a level of true mastership.

The amount of [[XP]] (or just �points� for [[Characteristics]]) required to raise a score is equal to the new score. The sum of [[XP]] required to raise an [[Ability]] from 0 to any given score is yielded by summing up the incremental raises:

|*Score*|*Increment*|*In total*|
|  1  |    1    |    1   |
|  2  |    2    |    3   |
|  3  |    3    |    6   |
|  4  |    4    |   10   |
|  5  |    5    |   15   |
| _n_ |   _n_   |sigma[,i=1]['n] i|

For [[Ability|Abilities]], the amount of [[XP]] required to raise a score is multiplied by 5.

Version 2

Date: 2009-02-04 13:54:45 GMT Author: Yair Comment: Accelerated Abilities & Difficult Arts


In [[Ars Magica]], '''Costs''' for [[Characteristics]], [[Ability|Abilities]], and [[Arts]] are not linear but incremental. That way, increasing an [[Ability]] with a low score is much cheaper than improving a value that is already quite high. This reflects the fact that it is easier to learn the basics of any given topic, while only dedicated experts, who are prepared to spend the necessary time and resources, reach a level of true mastership.

The amount of [[XP]] (or just �points� for [[Characteristics]]) required to raise a score is equal to the new score. The sum of [[XP]] required to raise an [[Ability]] from 0 to any given score is yielded by summing up the incremental raises:

|*Score*|*Increment*|*In total*|
|  1  |    1    |    1   |
|  2  |    2    |    3   |
|  3  |    3    |    6   |
|  4  |    4    |   10   |
|  5  |    5    |   15   |
| _n_ |   _n_   |sigma[,i=1]['n] i|

For [[Ability|Abilities]], the amount of [[XP]] required to raise a score is multiplied by 5. 

However, the xp is not multiplied for an [[Accelerated Ability]] (allowing it to be raised as fast as an [[Hermetic Arts|Art]]), whereas the cost of [[Difficult Art|Difficult Arts]] '''b''' is multiplied (making it rise like an [[Ability]]). It is therefore possible to have a hard-to-increase Art or an easy-to-increase Ability.

Version 3

Date: 2009-02-04 13:55:09 GMT Author: Yair Comment: typo


In [[Ars Magica]], '''Costs''' for [[Characteristics]], [[Ability|Abilities]], and [[Arts]] are not linear but incremental. That way, increasing an [[Ability]] with a low score is much cheaper than improving a value that is already quite high. This reflects the fact that it is easier to learn the basics of any given topic, while only dedicated experts, who are prepared to spend the necessary time and resources, reach a level of true mastership.

The amount of [[XP]] (or just �points� for [[Characteristics]]) required to raise a score is equal to the new score. The sum of [[XP]] required to raise an [[Ability]] from 0 to any given score is yielded by summing up the incremental raises:

|*Score*|*Increment*|*In total*|
|  1  |    1    |    1   |
|  2  |    2    |    3   |
|  3  |    3    |    6   |
|  4  |    4    |   10   |
|  5  |    5    |   15   |
| _n_ |   _n_   |sigma[,i=1]['n] i|

For [[Ability|Abilities]], the amount of [[XP]] required to raise a score is multiplied by 5. 

However, the xp is not multiplied for an [[Accelerated Ability]] (allowing it to be raised as fast as an [[Hermetic Arts|Art]]), whereas the cost of [[Difficult Art|Difficult Arts]] '''is'''ultiplied (making it rise like an [[Ability]]). It is therefore possible to have a hard-to-increase Art or an easy-to-increase Ability.