Legacy:Confidence
Version 1
Date: 2009-10-17 00:51:25 GMT Author: pm Comment: Initial version
= Synopsis In situations of great peril, or simply to bolster the intended action, some characters can call upon their '''confidence'''. To do this the player spends one or more [[Confidence Points]], and gets a +3 bonus to the total of one [[die roll]] for each point spent. = Limits of Confidence * Only [[Magus|magi]] and [[companion]]s have Confidence; [[grog]]s don't. * Players may not spend more [[Confidence Points]] than the character's [[Confidence Score]] at a time. * Confidence can usually not be spent on long-term events, such as lab activities. = References * [[ArM5]], p. 19, 33. = See also * [[Confidence score]] * [[Confidence point]] * [[Self-Confident]] ([[Virtue]])
Version 2
Date: 2009-10-17 22:24:51 GMT Author: pm Comment: Singularization of *-points
= Synopsis In situations of great peril, or simply to bolster the intended action, some characters can call upon their '''confidence'''. To do this the player spends one or more [[Confidence Point]]s, and gets a +3 bonus to the total of one [[die roll]] for each point spent. = Limits of Confidence * Only [[Magus|magi]] and [[companion]]s have Confidence; [[grog]]s don't. * Players may not spend more [[Confidence Point]]s than the character's [[Confidence Score]] at a time. * Confidence can usually not be spent on long-term events, such as lab activities. = References * [[ArM5]], p. 19, 33. = See also * [[Confidence score]] * [[Confidence point]] * [[Self-Confident]] ([[Virtue]])