Legacy:Combat fatigue

From Project: Redcap

Version 1

Date: 2009-05-03 17:26:26 GMT Author: AndrewGronosky Comment: Initial version


= Synopsis

In Ars Magica, characters can suffer [[Short Term Fatigue]] as a result of strenuous activity, including combat.

= Combat Fatigue in [[ArM5]]

Unlike previous editions, [[ArM5]] has no strict rules for characters to involuntarily lose [[Fatigue Level | Fatigue Levels]] in combat.  Characters typically become tired only through voluntarily using the [[Exertion]] combat option.

The [[Storyguide]] can still call for [[Short Term Fatigue]] rolls under unusual circumstances, such as when characters are fighting for an extremely long time or under adverse conditions.  Such situations are best handled using a sense of fairness and reasonableness.

= Combat Fatigue in Earlier Editions

In [[ArM4]] and earlier, characters had to make "Fatigue Rolls" at specified times during battles.  The intent of the rules was that characters would gradually tire out and lose [[Fatigue Level | Fatigue Levels]] over the course of a battle.  How well this worked in practice is a matter of opinion.  Due to the random factor of the die roll, a bad run of luck could cause a character to become exhausted very early in a battle, and conversely a series of lucky rolls could result in a character staying completely fresh while his opponents swooned from exhaustion.

* In [[ArM4]], combat fatigue was rolled every round, but the character's weapon skill was figured in to the Fatigue Total.  This meant that skilled characters could fight for a long time without becoming tired.  Some players felt that rolling every round was an inconvenience.
* In [[ArM3]], characters rolled for [[Short Term Fatigue]] whenever they changed actions in battle: switching from missile attacks to melee, changing opponents, and so on.  This kept the number of Fatigue rolls fairly low, but led to a a high variability in how quickly characters tired out.  

= References

* Short-Term Fatigue, [[ArM5]] page 178.

= See also

* [[Exertion]]
* [[Fatigue Penalty]]
* [[Short Term Fatigue]]
* [[Long Term Fatigue]]

Version 2

Date: 2009-05-04 14:07:39 GMT Author: AndrewGronosky Comment: Rephrased some awkward wording


= Synopsis

In Ars Magica, characters can suffer [[Short Term Fatigue]] as a result of strenuous activity, including combat.

= Combat Fatigue in [[ArM5]]

Unlike previous editions, [[ArM5]] has no strict rules for characters to involuntarily lose [[Fatigue Level | Fatigue Levels]] in combat.  Characters typically become tired only through voluntarily using the [[Exertion]] combat option.

The [[Storyguide]] can still call for [[Short Term Fatigue]] rolls under unusual circumstances, such as when characters are fighting for an extremely long time or under adverse conditions.  Such situations are best handled using common sense, with an emphasis on fairness and pacingness and pacing.

= Combat Fatigue in Earlier Editions

In [[ArM4]] and earlier, characters had to make "Fatigue Rolls" at specified times during battles.  The intent of the rules was that characters would gradually tire out and lose [[Fatigue Level | Fatigue Levels]] over the course of a battle.  How well this worked in practice is a matter of opinion.  Due to the random factor of the die roll, a bad run of luck could cause a character to become exhausted very early in a battle, and conversely a series of lucky rolls could result in a character staying completely fresh while his opponents swooned from exhaustion.

* In [[ArM4]], combat fatigue was rolled every round, but the character's weapon skill was figured in to the Fatigue Total.  This meant that skilled characters could fight for a long time without becoming tired.  Some players felt that rolling every round was an inconvenience.
* In [[ArM3]], characters rolled for [[Short Term Fatigue]] whenever they changed actions in battle: switching from missile attacks to melee, changing opponents, and so on.  This kept the number of Fatigue rolls fairly low, but led to a a high variability in how quickly characters tired out.  

= References

* Short-Term Fatigue, [[ArM5]] page 178.

= See also

* [[Exertion]]
* [[Fatigue Penalty]]
* [[Short Term Fatigue]]
* [[Long