Errata
Atlas Games, the current publisher of Ars Magica Products, keeps on its website a listing of known needed errata. So far those include only Fourth Edition and Fifth Edition Books.
As of July 2013, products granted errata include:
Fourth Edition Products with published Errata
- Ars Magica Fourth Edition, All Printings
- Ars Magica Fourth Edition, First Printing
- Hedge Magic
- The Wizard's Grimoire Revised Edition
Fifth Edition Products with published Errata
- Against the Dark
- Ancient Magic
- Apprentices
- Ars Magica Fifth Edition, First Printing
- Ars Magica Fifth Edition, Second Printing
- Art & Academe
- Broken Covenant of Calebais
- City and Guild
- Covenants
- The Cradle and the Crescent
- Grogs
- Guardians of the Forests: The Rhine Tribunal
- Hedge Magic, Revised Edition
- Hermetic Projects
- Houses of Hermes: Mystery Cults
- Houses of Hermes: Societates
- Houses of Hermes: True Lineages
- Legends of Hermes
- The Lion and the Lily: The Normandy Tribunal
- Lords of Men
- Magi of Hermes
- The Mysteries Revised Edition
- Realms of Power: Magic
- Realms of Power: Faerie
- Realms of Power: The Divine, Revised Edition
- Realms of Power: The Infernal
- Rival Magic
- The Sundered Eagle
- Tales of Mythic Europe
Issues Without Official Errata
- Do agent bond scores increase as Arts (Houses of Hermes: Societates, p. 144) or as Abilities (Lords of Men, p. 25)? [1]
- Inconsistencies concerning the waxing and waning of Infernal power[2]:
- RoP:I p. 11: "At dusk on Good Friday, all Infernal auras are temporarily reduced to a strength of zero, and the Dominion often flows to fill the spiritual void. This situation lasts until Easter Monday, at which point, over the course of the following week, Infernal auras gradually regain strength at a constant rate, until they are back to their resting values."
- This is contradicted by DE p. 415: "Infernal auras are particularly strong on Easter Saturday, the day between the Crucifixion and the Resurrection."
- However, DE p. 478 suggests that Easter Saturday is a bad time for demons: "In Christian lands, all demons are forced to abandon their physical form at dawn on Holy Saturday (the day between Good Friday and Easter Day); furthermore, no demon may spend Might points from this point until dusk on Easter Day. This is a reminder of Christ's victory over Satan and subsequent descent into Hell to bring the good news to the souls trapped there."
Houses of Hermes: Societates
Karaites (p. 108) have as their Minor Hermetic Virtue Craft Amulets. Craft Amulets is a Minor Supernatural Virtue, but not a Hermetic Virtue. Craft Amulets should be replaced with a Minor Hermetic Virtue such as Puissant Vim, and Karaites characters should take Craft Amulets as one of their Virtues. [3]
Realms of Power: Magic
RoP:M, p. 39: Oath-Swearing costs 10 points like a level 50 effect, but Init is Qik-10 as for level 25. The Ritual Power Magic Quality only gives 25 levels of powers.
Proposed Solution: In analogy to the Binding Oath Ritual Faerie Power from RoP:F, p. 56 (which is 50 levels) change Init to (Qik-20), cost to Ritual Power x 2. [4]
Realms of Power: The Divine, Revised Edition
Learning Methods and Powers (p. 47): In the third paragraph, replace "they do not have to subtract the total of their Supernatural Ability scores from their Advancement Total" with "they do not have to subtract the total of their Supernatural Ability scores from the Source Quality".
Holy Societates: Karaites (p. 138) "A Karaite lineage can be found within House Ex Miscellanea where Holy Magic is the Major Non-Hermetic Virtue, Craft Amulets taken as the Minor Hermetic Virtue, and Karaite Magic as the Major Hermetic Flaw."
Craft Amulets is a Minor Supernatural Virtue, but not a Hermetic Virtue. Craft Amulets should be replaced with a Minor Hermetic Virtue such as Puissant Vim, and Karaites characters should take Craft Amulets as one of their Virtues. [5]
Realms of Power: The Infernal
Infernal Traditions (p. 126): In the third paragraph, replace "you must subtract the character’s scores in other Supernatural Abilities from the total experience gained in a season of study" with "you must subtract the character’s scores in other Supernatural Abilities from the Source Quality".
Realms of Power: Faerie
Learning Faerie Abilities (p 116): In the first paragraph, replace "in that the sum of the scores of all other Supernatural Abilities or Arts the character possesses must be subtracted from the character’s Advancement Total for the season" with "in that the sum of the scores of all other Supernatural Abilities or Arts the character possesses must be subtracted from the Source Quality".
The Contested Isle: The Hibernian Tribunal
Indrechtach an t-Éigse Measceal (p. 66):
Change "Intervention 4 (Transcendence)" to "Intervention 4 (Purity)".
Reason: Powers can only be used with Methods, not other Powers.[6]
Divine Tradition: the Céli Dé (p. 138):
- Proposal 1: Change Favored Abilities from "Invocation, Intervention, Purity, Transcendence" to "Meditation, Intervention, Purity, Transcendence".
Reason: There are no guidelines in RoP:D for using Invocation with either Intervention or Transcendence.[6]
- Proposal 2: Change Favored Abilities from "Invocation, Intervention, Purity, Transcendence" to "Intervention, Premonitions, Purity, Transcendence". Also change the Favored Abilities of the Hermetic Céli Dé (Box on p. 65) from "Holy Magic, Intervention, Purity and Transcendence" to "Holy Magic, Intervention, Purity and Premonitions".
Reason: Erik Dahl explained that magic traditions get abilities from 3 Major Virtues and 1 Minor Virtue as favored abilities and proposed this change.[7]
Related Articles
Related Websites
- ↑ [Agent Bond score discrepancy]
- ↑ [The Infernal during Holy Week]
- ↑ https://forum.atlas-games.com/t/rop-divine-questions/4852/30 RoP: Divine Questions
- ↑ [Oath-Swearing cost]
- ↑ https://forum.atlas-games.com/t/rop-divine-questions/4852/30 RoP: Divine Questions
- ↑ 6.0 6.1 [The Contested Isle sourcebook and Holy Powers]
- ↑ [Learning Supernatural Abilities in play]
