Mythic Places
Mythic Places is an Ars Magica supplement consisting of several short adventures.
Rules Edition: ArM3 Author(s): Carl Schnurr Publisher: Atlas Games Release Date: 1991 Format: Softcover, 64 pages Availability: Out of print; electronic version available Other Editions: (links to other editions of the same book)
Subject and Contents
Mythic Places is a collection of short scenarios. It introduces the concept of regiones, and presents four sample ones, one of each Realm. Although the mechanics are outdated, the locales and suggested adventure lines may still be worth mining for ideas. For example, the Animal Powers scenario apparently inspired the covenant of Crintera in the Guardians of the Forest supplement.
Community Reviews
The following reviews were collected from the original Ars Magica FAQ site:
FAQ Rating: \*\*\* (18 reviews; 0 *, 9 \*\*, 8 \*\*\*, 1 \*\*\*\*)
- Interesting ideas, worth perusing, but perhaps of limited usefulness.
- Illustrates very well the concept of regio. Too bad that generic regio aren't what I want, I want historic - filled regios ;)
- Nice regiones and story ideas.
- Four good examples of regiones.
- The original pocket dimension book. Introduced regios and related rules, but didn't present settings of great interest.
- Reasonable adventure seeds.
- Really liked these... nice ideas for quick adventures, without being so scripted to ruin them. Good idea done well.
- Good development of the regio, with regios and regio-control spells, but the adventures are poor. Better to get Faeries for the same rules and better adventures (The Animal Powers lifts it into mediocrity).
- Some good story ideas, some silly stuff
- Adventure locations utilizing regio. None took my fancy.
- Ideas for small encounters on the way
- Good places & short stories to introduce every-where. A good idea to replace "Magic-Aura-Rating Area" by the more customized Regio.
- Some cute little places here with real stretches to include a regio in each one. Not bad ideas, but I've never managed to use one of them in a story.
- Dated, rules need to be examined and checked, good hooks for new players.
- Regios are neat. Was a must before 4th edition, but it's only valuable now for the regio examples.
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Legacy Page
The history of this page before August 6, 2010 is archived at Legacy:mythic_places