Ars Magica 5E Standard Edition, Appendix II: Formulae Review
Appendix II: Formulae Review
Chapter Six: Covenants
Art Summa Cost: | Level + Quality |
Art Summa Level Limit: | 20 |
Art Summa Quality Limit: | 11 + (20 – Level), or 22, whichever is lower |
Ability Summa Cost: | Quality + 3 x Level |
Ability Summa Level Limit: | 8 |
Ability Summa Quality Limit: | 11 + 3 x (8 – level), or 22, whichever is lower |
Tractatus Cost: | Quality |
Tractatus Quality Limit: | 11 |
Lab Text Cost: | 1 Build Point per five levels |
Vis Sources Cost: | 5 Build Points per pawn of vis per year |
Vis Stocks Cost: | 1 Build Point per 5 pawns of vis |
Enchanted Item Cost: | 2 Build Points per five levels of effect |
Teacher Cost: | Communication + Teaching + Highest Ability Score |
Score (Teacher) Limit: | By age (see page 31) |
Specialist Cost: | Highest Ability Score |
Score (Specialist) Limit: | By age (see page 31) |
Chapter Seven: Hermetic Magic
Form Bonus: | Form score/5 (rounded up) |
Casting Score: | Technique + Form + Stamina + Aura Modifier |
Formulaic Casting Total: | Casting Score + Die Roll |
Ritual Casting Total: | Casting Score + Artes Liberales + Philosophiae + Die Roll |
Fatiguing Spontaneous Magic Casting Total: | (Casting Score + Stress Die)/2 |
Non-fatiguing Spontaneous Magic Casting Total: | Casting Score/5 |
Penetration Total: | Casting Total + Penetration Bonus – Spell Level |
Concentration Roll: | Stamina + Concentration + Stress Die |
Limit on Vis Use in Spellcasting: | The maga's score in the Art of the vis |
Vis Boost to Casting Score: | +2 casting score per pawn |
Vis Botch Dice: | +1 botch die per pawn of vis used |
Fast Casting Speed: | Quickness + Finesse + Stress Die |
Fast Cast Penalty: | –10 to Casting Score |
Fast Cast Botch Dice: | +2 botch dice |
Determining Form of Magical Effect: | Perception + Awareness vs. 15 – effect magnitude |
Ceremonial Casting Bonus: | Add Artes Liberales and Philosophiae to Casting Score |
Aiming Roll: | Perception + Finesse + Die |
Mastery Ability: | Adds to casting score and subtracts from number of botch dice |
Targeting: | Penalty of one for every separate target, including the first |
Twilight Avoidance: | Stamina + Concentration + Vim Form Bonus + stress die vs. Warping Score + Number of Warping Points gained + Enigmatic Wisdom + local aura + stress die (no botch) |
Twilight Comprehension: | Intelligence + Enigmatic Wisdom + stress die vs. Warping Score + stress die |
Botch Dice: | 1 + 1 per Warping Point gained to trigger the Twilight |
Twilight Time: | Intelligence + stress die vs. Warping Score + stress die |
Initiative Total: | Quickness + Finesse + Stress Die |
Attack Total: | Presence + Technique or Form + Stress Die |
Defense Total: | Perception + Form or Technique + Stress Die |
Attack Advantage: | Attack Total – Defense Total (if Attack Total is higher) |
Weakening Total: | Intelligence + Penetration + Attack Advantage |
Resistance Total: | Stamina + Parma Magica |
Chapter Eight: Laboratory
Lab Total: | Technique + Form + Intelligence + Magic Theory + Aura Modifier |
Vis Extraction: | One tenth (round up) of Creo Vim Lab Total pawns of Vim vis |
Vis Limit: | Magic Theory x 2 pawns per season |
Maximum Total Levels: | Teacher’s highest applicable Lab Total |
Maximum Levels in One Technique and Form: | Teacher’s Lab Total in that Technique and Form |
Highest Level of an Individual Spell: | Student’s Lab Total in the Technique and Form of the Spell |
Similar Spell Bonus: | Magnitude of highest-level similar spell known |
Longevity Ritual: | +1 bonus for every five points or fraction of Creo Corpus Lab Total |
Longevity Ritual Vis Cost: | 1 pawn for every five years of age (rounded up) |
Writing Laboratory texts: | Latin x 20 levels per season |
Copying Laboratory Texts: | Profession: Scribe x 60 levels per season |
Familiar Bonding Lab Total: | Any Technique + any Form + Intelligence + Magic Theory + Aura Modifier |
Familiar Bonding Level: | Familiar's Magic Might + 25 + (5 x Size) |
Familiar Bonding Cost: | 1 pawn of vis per five levels or fraction. Vis must match Technique or Form |
Chapter Nine: Spells
Spell Magnitude: | Level/5 (rounded up) |
Spell Guidelines: | Range: Personal; Duration: Momentary; Target: Individual |
Intellego Spells: | Not affected by Target size |
Base Individual: | Determined by Form |
Base Part: | Same as Individual |
Base Group: | Mass of ten standard Individuals |
Base Room: | Large enough for 100 standard Individuals |
Base Structure: | Ten base Rooms |
Base Boundary: | An area 100 paces in diameter |
Increasing Size: | Multiply size by ten for each magnitude added to the spell. |
Requisite Necessary for Spell's Effect: | +0 magnitudes |
Requisite Enhances Spell's Effect: | +1 magnitude or more |
Added Effect Is Purely Cosmetic: | No requisite |
Chapter Ten: Long-Term Events
Increase an Ability by One: | (Ability + 1) x 5 experience points |
Increase an Art by One: | Art + 1 experience points |
Advancement Total: | Source Quality + Bonus from Virtues – Penalty from Flaws |
Exposure Source Quality: | Two |
Adventure Source Quality: | 5–10 |
Practice Source Quality: | 3–8, usually 4 |
Training Source Quality: | Master’s score in Ability being taught + 3 |
Training Gain Limit: | Master’s score in Ability being taught |
Teaching Source Quality: | Teacher’s Communication + Teaching + 3 + bonus |
Teaching Gain Limit: | The teacher’s score in the Art or Ability |
Summa Statistics: | Source Quality and Level |
Summa Gain Limit: | Summa Level |
Tractatus Statistics: | Source Quality |
Vis Source Quality: | Stress Die + Aura Bonus |
Summa Source Quality: | Author’s Communication + 6 + bonus |
Summa Gain Limit: | Level of summa |
Tractatus Source Quality: | Author’s Communication + 6 |
Copying Carefully: | 1 tractatus per season, or 6 + Profession (Scribe) points towards a summa |
Copying Quickly: | Three times as fast as careful copying, copy Source Quality is 1 lower than copied book |
Supernatural Ability Source Quality: | Normal Source Quality – Total Score in Supernatural Abilities |
Aging Total: | Stress die (no botch) + age/10 (round up) – Living Conditions modifier – Longevity Ritual modifier |
Crisis Total: | Simple die + age/10 (round up) + Decrepitude Points |
Chapter Eleven: Obstacles
Initiative Total: | Quickness + Weapon Initiative Modifier – Encumbrance + Stress Die |
Attack Total: | Dexterity + Combat Ability + Weapon Attack Modifier + Stress Die |
Defense Total: | Quickness + Combat Ability + Weapon Defense Modifier + Stress Die |
Damage Total: | Strength + Weapon Damage Modifier + Attack Advantage |
Soak Total: | Stamina + Armor Soak Bonus |
Attack Advantage: | Attacker’s Attack Total – Defender’s Defense Total |
Recovery Total: | Stamina + Medic’s Chirurgy or Medicine score + Magical Aid + Stress Die |
Non-Combat Damage Total: | Damage Bonus + Stress Die |
Non-Combat Soak Total: | Soak Total + Stress Die |
Chapter Twelve: Realms
Creature Magic Resistance: | Might Score |
Creature Penetration: | Might Score – (5 x Might Points spent on power) + Penetration Bonus |
Character Penetration: | Effect Roll – Ease Factor + Penetration Bonus |
Regio Sight Roll: | Perception + Appropriate Ability + Stress Die |
Ease Factor: | 5 + (2 x difference between current level’s aura and sought level’s aura) |
Chapter Thirteen: Bestiary
Creature Magic Resistance: | Might |
Creature Power Penetration: | Might Score – (5 x Might Point cost of the power) + Penetration |
Creature Power Level for Dispelling: | Creature’s Might |
Attribution
Based on the material for Ars Magica, ©1993-2024, licensed by Trident, Inc. d/b/a Atlas Games®, under Creative Commons Attribution-ShareAlike 4.0 International license 4.0 ("CC-BY-SA 4.0). Ars Magica Open License Logo ©2024 Trident, Inc. The Ars Magica Open License Logo, Ars Magica, and Mythic Europe are trademarks of Trident, Inc., and are used with permission. Order of Hermes, Tremere, Doissetep, and Grimgroth are trademarks of Paradox Interactive AB and are used with permission.