Ars Magica 5E Standard Edition, Appendix II: Formulae Review

From Project: Redcap
Revision as of 16:36, 6 November 2024 by Mataglap (talk | contribs) (Created page with "=Appendix II: Formulae Review= Back to 5E Standard Edition Table of Contents ==Chapter Six: Covenants== ART SUMMA COST: Level + Quality ART SUMMA LEVEL LIMIT: 20 ART SUMMA QUALITY LIMIT: 11 + (20 – Level), or 22, whichever is lower ABILITY SUMMA COST: Quality + 3 x Level ABILITY SUMMA LEVEL LIMIT: 8 ABILITY SUMMA QUALITY LIMIT: 11 + 3 x (8 – level), or...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Appendix II: Formulae Review

Back to 5E Standard Edition Table of Contents

==Chapter Six: Covenants==

ART SUMMA COST: Level + Quality

ART SUMMA LEVEL LIMIT: 20

ART SUMMA QUALITY LIMIT: 11 + (20 – Level), or 22, whichever is lower

ABILITY SUMMA COST: Quality + 3 x Level

ABILITY SUMMA LEVEL LIMIT: 8

ABILITY SUMMA QUALITY LIMIT: 11 + 3 x (8 – level), or 22, whichever is lower

TRACTATUS COST: Quality

TRACTATUS QUALITY LIMIT: 11

LAB TEXT COST: 1 Build Point per five levels

VIS SOURCES COST: 5 Build Points per pawn of vis per year

VIS STOCKS COST: 1 Build Point per 5 pawns of vis

ENCHANTED ITEM COST: 2 Build Points per five levels of effect

TEACHER COST: Communication + Teaching + Highest Ability Score

SCORE LIMITS: By age (see page 31)

SPECIALIST COST: Highest Ability Score

SCORE LIMIT: By age (see page 31)

==Chapter Seven: Hermetic Magic==

FORM BONUS: Form score/5 (rounded up)

CASTING SCORE: Technique + Form + Stamina + Aura Modifier

FORMULAIC CASTING TOTAL: Casting Score + Die Roll

RITUAL CASTING TOTAL: Casting Score + Artes Liberales + Philosophiae + Die Roll

FATIGUING SPONTANEOUS MAGIC CASTING TOTAL: (Casting Score + Stress Die)/2

NON-FATIGUING SPONTANEOUS MAGIC CASTING TOTAL: Casting Score/5

PENETRATION TOTAL: Casting Total + Penetration Bonus – Spell Level

CONCENTRATION ROLL: Stamina + Concentration + Stress Die

LIMIT ON VIS USE IN SPELLCASTING: The maga's score in the Art of the vis

VIS BOOST TO CASTING SCORE: +2 casting score per pawn

VIS BOTCH DICE: +1 botch die per pawn of vis used

FAST CASTING SPEED: Quickness + Finesse + Stress Die

FAST CAST PENALTY: –10 to Casting Score

FAST CAST BOTCH DICE: +2 botch dice

DETERMINING FORM OF MAGICAL EFFECT: Perception + Awareness vs. 15 – effect magnitude

CEREMONIAL CASTING BONUS: Add Artes Liberales and Philosophiae to Casting Score

AIMING ROLL: Perception + Finesse + Die

MASTERY ABILITY: Adds to casting score and subtracts from number of botch dice

TARGETING: Penalty of one for every separate target, including the first

TWILIGHT AVOIDANCE: Stamina + Concentration + Vim Form Bonus + stress die vs. Warping Score + Number of Warping Points gained + Enigmatic Wisdom + local aura + stress die (no botch)

TWILIGHT COMPREHENSION: Intelligence + Enigmatic Wisdom + stress die vs. Warping Score + stress die

BOTCH DICE: 1 + 1 per Warping Point gained to trigger the Twilight

TWILIGHT TIME: Intelligence + stress die vs. Warping Score + stress die

INITIATIVE TOTAL: Quickness + Finesse + Stress Die

ATTACK TOTAL: Presence + Technique or Form + Stress Die

DEFENSE TOTAL: Perception + Form or Technique + Stress Die

ATTACK ADVANTAGE: Attack Total – Defense Total (if Attack Total is higher)

WEAKENING TOTAL: Intelligence + Penetration + Attack Advantage

RESISTANCE TOTAL: Stamina + Parma Magica

==Chapter Eight: Laboratory==

LAB TOTAL: Technique + Form + Intelligence + Magic Theory + Aura Modifier

VIS EXTRACTION: One tenth (round up) of Creo Vim Lab Total pawns of Vim vis

VIS LIMIT: Magic Theory x 2 pawns per season

MAXIMUM TOTAL LEVELS: Teacher’s highest applicable Lab Total

MAXIMUM LEVELS IN ONE TECHNIQUE AND FORM: Teacher’s Lab Total in that Technique and Form

HIGHEST LEVEL OF AN INDIVIDUAL SPELL: Student’s Lab Total in the Technique and Form of the Spell

SIMILAR SPELL BONUS: Magnitude of highest-level similar spell known

LONGEVITY RITUAL: +1 bonus for every five points or fraction of Creo Corpus Lab Total

LONGEVITY RITUAL VIS COST: 1 pawn for every five years of age (rounded up)

WRITING LABORATORY TEXTS: Latin x 20 levels per season

COPYING LABORATORY TEXTS: Profession: Scribe x 60 levels per season

FAMILIAR BONDING LAB TOTAL: Any Technique + any Form + Intelligence + Magic Theory + Aura Modifier

FAMILIAR BONDING LEVEL: Familiar's Magic Might + 25 + (5 x Size)

FAMILIAR BONDING COST: 1 pawn of vis per five levels or fraction. Vis must match Technique or Form

==Chapter Nine: Spells==

SPELL MAGNITUDE: Level/5 (rounded up)

SPELL GUIDELINES: Range: Personal; Duration: Momentary; Target: Individual

INTELLEGO SPELLS: Not affected by Target size

BASE INDIVIDUAL: Determined by Form

BASE PART: Same as Individual

BASE GROUP: Mass of ten standard Individuals

BASE ROOM: Large enough for 100 standard Individuals

BASE STRUCTURE: Ten base Rooms

BASE BOUNDARY: An area 100 paces in diameter

INCREASING SIZE: Multiply size by ten for each magnitude added to the spell.

REQUISITE NECESSARY FOR SPELL’S EFFECT: +0 magnitudes

REQUISITE ENHANCES SPELL’S EFFECT: +1 magnitude or more

ADDED EFFECT IS PURELY COSMETIC: No requisite

==Chapter Ten: Long-Term Events==

INCREASE AN ABILITY BY ONE: (Ability + 1) x 5 experience points

INCREASE AN ART BY ONE: Art + 1 experience points

ADVANCEMENT TOTAL: Source Quality + Bonus from Virtues – Penalty from Flaws

EXPOSURE SOURCE QUALITY: Two

ADVENTURE SOURCE QUALITY: 5–10

PRACTICE SOURCE QUALITY: 3–8, usually 4

TRAINING SOURCE QUALITY: Master’s score in Ability being taught + 3

TRAINING GAIN LIMIT: Master’s score in Ability being taught

TEACHING SOURCE QUALITY: Teacher’s Communication + Teaching + 3 + bonus

TEACHING GAIN LIMIT: The teacher’s score in the Art or Ability

SUMMA STATISTICS: Source Quality and Level

SUMMA GAIN LIMIT: Summa Level

TRACTATUS STATISTICS: Source Quality

VIS SOURCE QUALITY: Stress Die + Aura Bonus

SUMMA SOURCE QUALITY: Author’s Communication + 6 + bonus

SUMMA GAIN LIMIT: Level of summa

TRACTATUS SOURCE QUALITY: Author’s Communication + 6

COPYING CAREFULLY: 1 tractatus per season, or 6 + Profession (Scribe) points towards a summa.

COPYING QUICKLY: Three times as fast as careful copying, copy Source Quality is 1 lower than copied book.

SUPERNATURAL ABILITY SOURCE QUALITY: Normal Source Quality – Total Score in Supernatural Abilities

AGING TOTAL: Stress die (no botch) + age/10 (round up) – Living Conditions modifier – Longevity Ritual modifier

CRISIS TOTAL: Simple die + age/10 (round up) + Decrepitude Points


==Chapter Eleven: Obstacles==

INITIATIVE TOTAL: Quickness + Weapon Initiative Modifier – Encumbrance + Stress Die

ATTACK TOTAL: Dexterity + Combat Ability + Weapon Attack Modifier + Stress Die

DEFENSE TOTAL: Quickness + Combat Ability + Weapon Defense Modifier + Stress Die

DAMAGE TOTAL: Strength + Weapon Damage Modifier + Attack Advantage

SOAK TOTAL: Stamina + Armor Soak Bonus

ATTACK ADVANTAGE: Attacker’s Attack Total – Defender’s Defense Total

RECOVERY TOTAL: Stamina + Medic’s Chirurgy or Medicine score + Magical Aid + Stress Die

NON-COMBAT DAMAGE TOTAL: Damage Bonus + Stress Die

NON-COMBAT SOAK TOTAL: Soak Total + Stress Die.


==Chapter Twelve: Realms==

CREATURE MAGIC RESISTANCE: Might Score

CREATURE PENETRATION: Might Score – (5 x Might Points spent on power) + Penetration Bonus

CHARACTER PENETRATION: Effect Roll – Ease Factor + Penetration Bonus

REGIO SIGHT ROLL: Perception + Appropriate Ability + Stress Die

EASE FACTOR: 5 + (2 x difference between current level’s aura and sought level’s aura)

====Chapter Thirteen: Bestiary==

CREATURE MAGIC RESISTANCE: Might Score

CREATURE POWER PENETRATION: Might Score – (5 x Might Point cost of the power) + Penetration Bonus

CREATURE POWER LEVEL FOR DISPELLING: Creature’s Might Score

Back to 5E Standard Edition Table of Contents

Attribution

Content originally published in Ars Magica: Fifth Edition, ©2011, licensed by Trident, Inc. d/b/a Atlas Games®, under Creative Commons Attribution-ShareAlike 4.0 International license 4.0 ("CC-BY-SA 4.0"). Order of Hermes, Tremere, Doissetep, and Grimgroth are trademarks of Paradox Interactive AB and are used with permission.