Legacy:Rego

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Version 1

Date: 2008-03-16 14:09:48 GMT Author: Yair Comment: Initial version


One of the fifteen [[Hermetic Arts]], Rego is a [[Technique]] used in [[Hermetic Magic]] intended to control or elicit a natural change in the target.

Since the changes of Rego are natural, their effects usually persist, although they may naturally change once the magic ends. For example, a block of stone moved ten paces to the side will remain there once the magic ends - unless it is not supported, and then it will fall until it reaches the ground.

Some changes, although natural, involve also an element of creation or destruction, necessitating the relevant [[requisite]]. Thus a spell to age a young man into adulthood would require [[Creo]], while one to age an old man into decrepitude would require [[Perdo]]. 

Rego also encomapsses some counter-intuitive changes, like changing water into ice. The Art is sometimes used to mimic the work of mundane craftmanship, and can reproduce such effects with sufficient [[Finesse]] (see [[Covenants]] ?? or [[HoHS]] ??). 

===References

* ArM5 ??.

Version 2

Date: 2008-03-18 18:08:55 GMT Author: Yair Comment: capitalization


One of the fifteen [[Hermetic Arts]], Rego is a [[Technique]] used in [[Hermetic Magic]] intended to control or elicit a natural change in the target.

Since the changes of Rego are natural, their effects usually persist, although they may naturally change once the magic ends. For example, a block of stone moved ten paces to the side will remain there once the magic ends - unless it is not supported, and then it will fall until it reaches the ground.

Some changes, although natural, involve also an element of creation or destruction, necessitating the relevant [[Requisite]]. Thus a spell to age a young man into adulthood would require [[Creo]], while one to age an old man into decrepitude would require [[Perdo]]. 

Rego also encomapsses some counter-intuitive changes, like changing water into ice. The Art is sometimes used to mimic the work of mundane craftmanship, and can reproduce such effects with sufficient [[Finesse]] (see [[Covenants]] [[??]] or [[HoHS]] [[??]]] [[??]]). 

===References
[[
*]]

Version 3

Date: 2008-03-18 21:51:59 GMT Author: Yair Comment:


One of the fifteen [[Hermetic Arts]], Rego is a [[Technique]] used in [[Hermetic Magic]] intended to control or elicit a natural change in the target.

Since the changes of Rego are natural, their effects usually persist, although they may naturally change once the magic ends. For example, a block of stone moved ten paces to the side will remain there once the magic ends - unless it is not supported, and then it will fall until it reaches the ground.

Some changes, although natural, involve also an element of creation or destruction, necessitating the relevant [[Requisite]]. Thus a spell to age a young man into adulthood would require [[Creo]], while one to age an old man into decrepitude would require [[Perdo]]. 

Rego also encomapsses some counter-intuitive changes, like changing water into ice. The Art is sometimes used to mimic the work of mundane craftmanship, and can reproduce such effects with sufficient [[Finesse]] (see [[Craft MagicArM5 78.78