Legacy:Mythic places
Version 1
Date: 2008-03-16 11:58:27 GMT Author: Yair Comment: Initial version
Mythic Places was a supplement for [[Ars Magica]] Third (?) Edition, published by [[White Wolf Inc.]] in 1991 (?). It introduces the concept of [[regiones]], and presented four sample ones, one of each [[Realm]]. Although the mechanics are outdated, the locales and suggested adventure lines may still be worth persuing. An example is the adaptation of the Animal Powers into the covenant of [[Crintera]] in the [[Guardians of the Forest]] supplement. === References * See the [[http://www.atlas-games.com/product_tables/AG1016.php|official product page]].
Version 2
Date: 2008-03-18 15:58:11 GMT Author: Yair Comment: capitalization
Mythic Places was a supplement for [[Ars Magica]] Third (?) Edition, published by [[White Wolf Inc.]] in 1991 (?). It introduces the concept of [[Regio|Regio|regiones]], and presented four sample ones, one of each [[Realm]]. Although the mechanics are outdated, the locales and suggested adventure lines may still be worth persuing. An example is the adaptation of the Animal Powers into the covenant of [[Crintera]] in the [[Guardians of the Forest]] supplement. === References * See the [[http://www.atlas-games.com/product_tables/AG1016.php|official product p
Version 3
Date: 2009-06-24 02:24:59 GMT Author: AndrewGronosky Comment: Applied template, added categories and community reviews
'''Mythic Places''' is an Ars Magica supplement consisting of several short adventures. {{image|mythic_places_cover.jpg|Cover image: Mythic Places}} '''Rules Edition:''' [[ArM3]] '''Author(s):''' [[Carl Schnurr]] '''Publisher:''' [[Atlas Games]] '''Release Date:''' 1991 '''Format:''' [[Softcover]], 64 pages '''Availability:''' Out of print; electronic version available '''Other Editions:''' (links to other editions of the same book) = Subject and Contents Mythic Places is a collection of short scenarios. It introduces the concept of [[Regio|regiones]], and presents four sample ones, one of each [[Realm]]. Although the mechanics are outdated, the locales and suggested adventure lines may still be worth perusing. An example is the adaptation of the Animal Powers into the covenant of [[Crintera]] in the [[Guardians of the Forest]] supplement. = Community Reviews The following reviews were collected from the original Ars Magica FAQ site: FAQ Rating: \*\*\* (18 reviews; 0 *, 9 \*\*, 8 \*\*\*, 1 \*\*\*\*) * Interesting ideas, worth perusing, but perhaps of limited usefulness. * Illustrates very well the concept of regio. Too bad that generic regio aren't what I want, I want historic - filled regios ;) * Nice regiones and story ideas. * Four good examples of regiones. * The original pocket dimension book. Introduced regios and related rules, but didn't present settings of great interest. * Reasonable adventure seeds. * Really liked these... nice ideas for quick adventures, without being so scripted to ruin them. Good idea done well. * Good development of the regio, with regios and regio-control spells, but the adventures are poor. Better to get Faeries for the same rules and better adventures (The Animal Powers lifts it into mediocrity). * Some good story ideas, some silly stuff * Adventure locations utilizing regio. None took my fancy. * Ideas for small encounters on the way * Good places & short stories to introduce every-where. A good idea to replace "Magic-Aura-Rating Area" by the more customized Regio. * Some cute little places here with real stretches to include a regio in each one. Not bad ideas, but I've never managed to use one of them in a story. * Dated, rules need to be examined and checked, good hooks for new players. * Regios are neat. Was a must before 4th edition, but it's only valuable now for the regio examples. Please edit this page to add your own comments on the book. = Related Subjects See the following links for more information. == Related Pages ; Related pages within this site * [[Regio]] == Related Products ; Other products about the same topic or somehow related * [[More Mythic Places]] == Related Sites * See the [[http://www.atlas-games.com/product_tables/AG1016.php|official product page]].
Version 4
Date: 2009-06-24 02:41:10 GMT Author: AndrewGronosky Comment: Added categories
'''Mythic Places''' is an Ars Magica supplement consisting of several short adventures. {{image|mythic_places_cover.jpg|Cover image: Mythic Places}} '''Rules Edition:''' [[ArM3]] '''Author(s):''' [[Carl Schnurr]] '''Publisher:''' [[Atlas Games]] '''Release Date:''' 1991 '''Format:''' [[Softcover]], 64 pages '''Availability:''' Out of print; electronic version available '''Other Editions:''' (links to other editions of the same book) = Subject and Contents Mythic Places is a collection of short scenarios. It introduces the concept of [[Regio|regiones]], and presents four sample ones, one of each [[Realm]]. Although the mechanics are outdated, the locales and suggested adventure lines may still be worth mining for ideas. For example, the Animal Powers scenario apparently inspired the covenant of [[Crintera]] in the [[Guardians of the Forest]] supplement. = Community Reviews The following reviews were collected from the original Ars Magica FAQ site: FAQ Rating: \*\*\* (18 reviews; 0 *, 9 \*\*, 8 \*\*\*, 1 \*\*\*\*) * Interesting ideas, worth perusing, but perhaps of limited usefulness. * Illustrates very well the concept of regio. Too bad that generic regio aren't what I want, I want historic - filled regios ;) * Nice regiones and story ideas. * Four good examples of regiones. * The original pocket dimension book. Introduced regios and related rules, but didn't present settings of great interest. * Reasonable adventure seeds. * Really liked these... nice ideas for quick adventures, without being so scripted to ruin them. Good idea done well. * Good development of the regio, with regios and regio-control spells, but the adventures are poor. Better to get Faeries for the same rules and better adventures (The Animal Powers lifts it into mediocrity). * Some good story ideas, some silly stuff * Adventure locations utilizing regio. None took my fancy. * Ideas for small encounters on the way * Good places & short stories to introduce every-where. A good idea to replace "Magic-Aura-Rating Area" by the more customized Regio. * Some cute little places here with real stretches to include a regio in each one. Not bad ideas, but I've never managed to use one of them in a story. * Dated, rules need to be examined and checked, good hooks for new players. * Regios are neat. Was a must before 4th edition, but it's only valuable now for the regio examples. Please edit this page to add your own comments on the book. = Related Subjects See the following links for more information. == Related Pages ; Related pages within this site * [[Regio]] == Related Products ; Other products about the same topic or somehow related * [[More Mythic Places]] == Related Sites * See the [[http://www.atlas-games.com/product_tables/AG1016.php|official product page]].