Legacy:Mystery cult

From Project: Redcap
Revision as of 17:40, 4 August 2012 by Redcap Automation (talk | contribs) (Importing text file)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Version 1

Date: 2008-04-26 14:33:11 GMT Author: AndrewGronosky Comment: Initial version


A *Mystery Cult* in [[ArM5]] is a secret society that knows and teaches one or more [[Mystery|Mysteries]].  Characters join a mystery cult and learn its Mystery through the process of [[Initiation]].

=House Mysteries

In [[ArM5]], four Houses are considered mystery cults: [[Bjornaer]], [[Criamon]], [[Merinita]], and [[Verditius]]. They are also called [[Mystery House|Hystery Houses]].  They are described in the [[ArM5]] rule book; the supplement [[Houses of Hermes: Mystery Cults]] expands on them and describes many more of their mystical secrets.

=Other Mystery Cults

Some Houses are mystery cults, but most mystery cults are not Houses.

[[TMRE]] describes several example mystery cults and gives rules for creating new ones.

* The [[Legion of Mithras]]
* The [[Philosophers of Rome]]
* The [[Children of Hermes]]
* The [[Mystic Fraternity of Samos]]
* The [[Disciples of the Worm]]
* The [[Knights of the Green Stone]]

=Levels of Membership

Some cults have more than one level of membership.  Cult members are promoted from lower to higher levels of membership through additional [[Initiation|Initiations]].  The mystical secrets known to lower-level members are called [[Outer Mystery|Outer Mysteries]], while [[Inner Mystery|Inner Mysteries]] are reserved for the cult's elite.

Version 2

Date: 2008-09-14 22:23:55 GMT Author: Yair Comment: adding Exoteric/Esoteric


A *Mystery Cult* in [[ArM5]] is a secret society that knows and teaches one or more [[Mystery|Mysteries]]. Characters join a mystery cult and learn its Mystery through the process of [[Initiation]].

=House Mysteries

In [[ArM5]], four Houses are considered mystery cults: [[Bjornaer]], [[Criamon]], [[Merinita]], and [[Verditius]]. They are also called [[Mystery House|Mystery Houses]], or [[Exoteric Mystery|Exoteric Mysteries]].  They are described in the [[ArM5]] rule book; the supplement [[Houses of Hermes: Mystery Cults]] expands on them and describes many more of their mystical secrets.

=Other Mystery Cults

Some Houses are mystery cults, but most mystery cults are not Houses.These are known as [[Esoteric Mystery|Esoteric Mysteries]].

[[TMut most mystery cults are not Houses.These are known as [[Esoteric Mystery|Esoteric Mysteries]].

[[TMRE]] describes several example mystery cults and gives rules for creating new ones.

* The [[Legion of Mithras]]
* The [[Philosophers of Rome]]
* The [[Children of Hermes]]
* The [[Mystic Fraternity of Samos]]
* The [[Disciples of the Worm]]
* The [[Knights of the Green Stone]]

=Levels of Membership

Some cults have more than one level of membership.  Cult members are promoted from lower to higher levels of membership through additional [[Initiation|Initiations]].  The mystical secrets known to lower-level members are called [[Outer

Version 3

Date: 2008-09-14 22:31:05 GMT Author: Yair Comment: more cults


A *Mystery Cult* in [[ArM5]] is a secret society that knows and teaches one or more [[Mystery|Mysteries]]. Characters join a mystery cult and learn its Mystery through the process of [[Initiation]].

=House Mysteries

In [[ArM5]], four Houses are considered mystery cults: [[Bjornaer]], [[Criamon]], [[Merinita]], and [[Verditius]]. They are also called [[Mystery House|Mystery Houses]], or [[Exoteric Mystery|Exoteric Mysteries]].  They are described in the [[ArM5]] rule book; the supplement [[Houses of Hermes: Mystery Cults]] expands on them and describes many more of their mystical secrets.

=Other Mystery Cults

Some Houses are mystery cults, but most mystery cults are not Houses.These are known as [[Esoteric Mystery|Esoteric Mysteries]].

[[TMRE]] describes several example mystery cults and gives rules for creating new ones.

* The [[Legion of Mithras]]
* The [[Philosophers of Rome]]
* The [[Children of Hermes]]
* The [[Mystic Fraternity of Samos]]
* The [[Disciples of the Worm]]
* The [[Knights of the Green Stone]]

Other mystery cults are described in canon, too:

* The [[Titanoi]] within [[House Tytalus]]
* The [[True Merinitia]] within [[House Merinitia]] and beyond
* The [[Cult of Orpheus]] within [[House Ex Miscellanea]]

Other mystery cults are described in canon, too:

* The [[Titanoi]] within [[House Tytalus]]
* The [[True Merinitia]] within [[House Merinitia]] and beyond
* The [[Cult of Orpheus]] within [[House Ex Miscellanea]]

=Levels of Membership

Some cults have more than one level of membership.  Cult members are promoted from lower to higher levels of membership thr

Version 4

Date: 2010-03-08 10:21:44 GMT Author: Yair Comment:


A *Mystery Cult* in [[ArM5]] is a secret society that knows and teaches one or more [[Mystery|Mysteries]]. Characters join a mystery cult and learn its Mystery through the process of [[Initiation]].

=House Mysteries

In [[ArM5]], four Houses are considered mystery cults: [[Bjornaer]], [[Criamon]], [[Merinita]], and [[Verditius]]. They are also called [[Mystery House|Mystery Houses]], or [[Exoteric Mystery|Exoteric Mysteries]].  They are described in the [[ArM5]] rule book; the supplement [[Houses of Hermes: Mystery Cults]] expands on them and describes many more of their mystical secrets.

=Other Mystery Cults

Some Houses are mystery cults, but most mystery cults are not Houses.These are known as [[Esoteric Mystery|Esoteric Mysteries]].

[[TMRE]] describes several example mystery cults and gives rules for creating new ones.

* The [[Legion of Mithras]]
* The [[Philosophers of Rome]]
* The [[Children of Hermes]]
* The [[Mystic Fraternity of Samos]]
* The [[Disciples of the Worm]]
* The [[Knights of the Green Stone]]

Other mystery cults are described in canon, too:

* The [[Titanoi]] within [[House Tytalus]]
* The [[True Merinitae]] within [[House Merinita]] and beyond
* The [[Cult of Orpheus]] within [[House Ex Miscellanea]]
* The [[Huntress in the Wood]], largely within [[House Bjornaer]]

=Levels of Membership

Some cults have more than one level of membership.  Cult members are promoted from lower to higher levels of membership through additional [[Initiation|Initiations]].  The mystical secrets known to lower-level members are called [[Outer Mystery|Outer Mysteries]], while [[Inner Mystery|Inner Mysteries]] are reserved for the cult's elite.

Version 5

Date: 2010-03-08 11:19:38 GMT Author: Yair Comment: link correction


A *Mystery Cult* in [[ArM5]] is a secret society that knows and teaches one or more [[Mystery|Mysteries]]. Characters join a mystery cult and learn its Mystery through the process of [[Initiation]].

=House Mysteries

In [[ArM5]], four Houses are considered mystery cults: [[Bjornaer]], [[Criamon]], [[Merinita]], and [[Verditius]]. They are also called [[Mystery House|Mystery Houses]], or [[Exoteric Mystery|Exoteric Mysteries]].  They are described in the [[ArM5]] rule book; the supplement [[Houses of Hermes: Mystery Cults]] expands on them and describes many more of their mystical secrets.

=Other Mystery Cults

Some Houses are mystery cults, but most mystery cults are not Houses.These are known as [[Esoteric Mystery|Esoteric Mysteries]].

[[TMRE]] describes several example mystery cults and gives rules for creating new ones.

* The [[Legion of Mithras]]
* The [[Philosophers of Rome]]
* The [[Children of Hermes]]
* The [[Mystic Fraternity of Samos]]
* The [[Disciples of the Worm]]
* The [[Knights of the Green Stone]]

Other mystery cults are described in canon, too:

* The [[Titanoi]] within [[House Tytalus]]
* The [[True Merinitae]] within [[House Merinita]] and beyond
* The [[Cult of Orpheus]] within [[House Ex Miscellanea]]
* [[The Huntress in the Wood]], largely within [[House Bjornaer]]

=Levels of Membership

Some cults have more than one level of membership.  Cult members are promoted from lower to higher levels of membership through additional [[Initiation|Initiations]].  The mystical secrets known to lower-level members are called [[Outer Mystery|Outer Mysteries]], while [[Inner Mystery|Inner Mysteries]] are reserved for the cult's elite.

Version 6

Date: 2010-03-08 11:58:38 GMT Author: Yair Comment: Order of the Green Cockerel added


A *Mystery Cult* in [[ArM5]] is a secret society that knows and teaches one or more [[Mystery|Mysteries]]. Characters join a mystery cult and learn its Mystery through the process of [[Initiation]].

=House Mysteries

In [[ArM5]], four Houses are considered mystery cults: [[Bjornaer]], [[Criamon]], [[Merinita]], and [[Verditius]]. They are also called [[Mystery House|Mystery Houses]], or [[Exoteric Mystery|Exoteric Mysteries]].  They are described in the [[ArM5]] rule book; the supplement [[Houses of Hermes: Mystery Cults]] expands on them and describes many more of their mystical secrets.

=Other Mystery Cults

Some Houses are mystery cults, but most mystery cults are not Houses.These are known as [[Esoteric Mystery|Esoteric Mysteries]].

[[TMRE]] describes several example mystery cults and gives rules for creating new ones.

* The [[Legion of Mithras]]
* The [[Philosophers of Rome]]
* The [[Children of Hermes]]
* The [[Mystic Fraternity of Samos]]
* The [[Disciples of the Worm]]
* The [[Knights of the Green Stone]]
* The [[Order of the Green Cockerel]]

Other mystery cults are described in canon, too:

* The [[Titanoi]] within [[House Tytalus]]
* The [[True Merinitae]] within [[House Merinita]] and beyond
* The [[Cult of Orpheus]] within [[House Ex Miscellanea]]
* [[The Huntress in the Wood]], largely within [[House Bjornaer]]

=Levels of Membership

Some cults have more than one level of membership.  Cult members are promoted from lower to higher levels of membership through additional [[Initiation|Initiations]].  The mystical secrets known to lower-level members are called [[Outer Mystery|Outer Mysteries]], while [[Inner Mystery|Inner Mysteries]] are reserved for the cult's elite.