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{{about|the Fifth Edition rule supplement|Hermetic apprentices as characters|Apprentice}}
{{about|the Fifth Edition rule supplement|Hermetic apprentices as characters|Apprentice}}
'''Apprentices''' is a [[Fifth Edition]] supplement about Hermetic apprentices, containing the detailed rules players will need to roleplay and develop an apprentice as a player character.
{{Product description
|productName = '''Apprentices'''
|imageFile = Apprentices_cover.jpg
|edition = [[ArM5|Fifth]]
|abbreviation = none
|type = Sourcebook
|authors = [[Matt Ryan]] with [[Erik Dahl]]
|publisher = Atlas Games
|productNumber = AG0300
|isbn = 1-58978-128-7
|releaseDate = May 2012
|format = Softcover
|pageCount = 64
|availability = Softcover only
}}


== Subject and Contents ==
The [http://www.atlas-games.com/pdf_storage/ApprenticesContents.pdf table of contents] is available on this book's [http://www.atlas-games.com/product_tables/AG0300.php official product page].
=== Playing Child Characters ===
While primarily focused on Hermetic apprentices, this book contains rules for playing child characters generally. There are rules for how child characters can acquire (and outgrow) [[Virtue]]s and [[Flaw]]s while they grow up. Throughout the book are a handful of [[NPC]]s who can accompany a child PC in stories.
=== Standard Apprenticeship ===
''Apprentices'' outlines a "standard apprenticeship" that involves a balance of teaching [[Art]]s, [[Ability|Abilitis]], and [[formulaic spell]]s -- with a heavy emphasis on the apprentice helping his master in the lab.<ref>''[[Apprentices]]'', pp. 15-16, "A Standard Apprenticeship</ref> This results in an apprentice who, when he reaches his [[Gauntlet]], is approximately equal to a starting character made using the core rules. Apprentices whose tutelage differs from the standard apprenticeship are possible, and are likely to end up more powerful than a normal starting magus.<ref>''[[Apprentices]]'', p. 14, "More Powerful Than Normal" (inset)</ref>
=== Low-Level Spells ===
The book contains a couple of dozen low-level spells, called [[cantation]]s, that are especially suited for apprentices.<ref>''[[Apprentices]]'', pp. 44-48, "Cantations"</ref>
== Opinion and Commentary ==
The [[Fifth Edition]] rule book devotes about a page and a half to apprentices<ref>''[[Ars Magica Fifth Edition]]'', pp. 106-107</ref> and spells out the basics: an apprentice requires a minimum of one season of training per year, apprenticeship generally lasts 15 years, etc. However, this is not really enough guidance to roleplay either an apprentice or master. In particular, it leaves players on their own to figure out what to teach and when in order to produce a well-rounded starting magus. Even for an experienced player, that's not easy. This book should be quite helpful in that regard. I regard the rules about [[Virtue]]s and [[Flaw]]s changing over time as overly complicated and I just prefer to wing it. --[[Andrew Gronosky]]
== References ==
<references />
== Related Products ==
* ''[[Order of Hermes (book)|Order of Hermes]]'' is the only previous supplement that discussed Hermetic apprenticeship in much detail.
[[Category:ArM5]]
[[Category:Order of Hermes]]
[[Category:Products]]
[[Category:Products]]
[[Category:Product missing cover image]]

Revision as of 10:24, 6 January 2013

Apprentices is a Fifth Edition supplement about Hermetic apprentices, containing the detailed rules players will need to roleplay and develop an apprentice as a player character.

Apprentices
Cover illustration for Apprentices
Product Information
Rules Edition: Fifth
Abbreviation: none
Product Type: Sourcebook
Author(s): Matt Ryan with Erik Dahl
Publisher: Atlas Games
Product Number: AG0300
ISBN: 1-58978-128-7
Release date: May 2012
Format: Softcover, 64 pages
Availability: Softcover only

Subject and Contents

The table of contents is available on this book's official product page.

Playing Child Characters

While primarily focused on Hermetic apprentices, this book contains rules for playing child characters generally. There are rules for how child characters can acquire (and outgrow) Virtues and Flaws while they grow up. Throughout the book are a handful of NPCs who can accompany a child PC in stories.

Standard Apprenticeship

Apprentices outlines a "standard apprenticeship" that involves a balance of teaching Arts, Abilitis, and formulaic spells -- with a heavy emphasis on the apprentice helping his master in the lab.[1] This results in an apprentice who, when he reaches his Gauntlet, is approximately equal to a starting character made using the core rules. Apprentices whose tutelage differs from the standard apprenticeship are possible, and are likely to end up more powerful than a normal starting magus.[2]

Low-Level Spells

The book contains a couple of dozen low-level spells, called cantations, that are especially suited for apprentices.[3]

Opinion and Commentary

The Fifth Edition rule book devotes about a page and a half to apprentices[4] and spells out the basics: an apprentice requires a minimum of one season of training per year, apprenticeship generally lasts 15 years, etc. However, this is not really enough guidance to roleplay either an apprentice or master. In particular, it leaves players on their own to figure out what to teach and when in order to produce a well-rounded starting magus. Even for an experienced player, that's not easy. This book should be quite helpful in that regard. I regard the rules about Virtues and Flaws changing over time as overly complicated and I just prefer to wing it. --Andrew Gronosky

References

  1. Apprentices, pp. 15-16, "A Standard Apprenticeship
  2. Apprentices, p. 14, "More Powerful Than Normal" (inset)
  3. Apprentices, pp. 44-48, "Cantations"
  4. Ars Magica Fifth Edition, pp. 106-107

Related Products

  • Order of Hermes is the only previous supplement that discussed Hermetic apprenticeship in much detail.