Magic theory: Difference between revisions
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The Magic Theory Ability is very important to a magus because the character's score in Magic Theory is added to his or her [[Lab Total]]. Therefore it is important for all [[Laboratory]] activities, including learning spells, inventing new spells, enchanting devices, and creating a [[Longevity Ritual]]. | The Magic Theory Ability is very important to a magus because the character's score in Magic Theory is added to his or her [[Lab Total]]. Therefore it is important for all [[Laboratory]] activities, including learning spells, inventing new spells, enchanting devices, and creating a [[Longevity Ritual]]. | ||
A magus's Magic Theory score determines the amount of [[Vis]] he or she can use in the laboratory. This limit can be found on page 94 of ArM5. Magic Theory further limits the number of components one can incorporate into an [[Enchanted | A magus's Magic Theory score determines the amount of [[Vis]] he or she can use in the laboratory. This limit can be found on page 94 of ArM5. Magic Theory further limits the number of components one can incorporate into an [[Enchanted device|invested item]] (see [[ArM5]] page 97), is required to set up an Hermetic laboratory, to copy books on magic effectively, and so on. Magic Theory further limits the number of components one can incorporate into an invested item (see [[ArM5]] page 97), is required to set up an Hermetic laboratory, to copy books on magic effectively, and so on. | ||
== Who can Learn Magic Theory == | == Who can Learn Magic Theory == |
Revision as of 19:33, 20 December 2012
Magic Theory refers to the Hermetic theory of magic developed by Bonisagus the Founder, which is the most powerful and flexible form of magic ever known to Mythic Europe. It constitutes an Arcane Ability possessed by nearly all Magi and represents an understanding of mystical principles such as the Laws of Magic and transcends the scope of any single Art.
Uses of Magic Theory
The Magic Theory Ability is very important to a magus because the character's score in Magic Theory is added to his or her Lab Total. Therefore it is important for all Laboratory activities, including learning spells, inventing new spells, enchanting devices, and creating a Longevity Ritual.
A magus's Magic Theory score determines the amount of Vis he or she can use in the laboratory. This limit can be found on page 94 of ArM5. Magic Theory further limits the number of components one can incorporate into an invested item (see ArM5 page 97), is required to set up an Hermetic laboratory, to copy books on magic effectively, and so on. Magic Theory further limits the number of components one can incorporate into an invested item (see ArM5 page 97), is required to set up an Hermetic laboratory, to copy books on magic effectively, and so on.
Who can Learn Magic Theory
Anyone can learn Magic Theory. However, in ArM5, only characters with The Gift can assist a magus in the lab.
Alternatives to Magic Theory
Magi of House Merinita can use their score in Faerie Magic in lieu of Magic Theory in some circumstances.
Some Hedge Wizards can perform limited Laboratory activ
Legacy Page
The history of this page before August 6, 2010 is archived at Legacy:magic_theory