Exposure: Difference between revisions
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'''Exposure''' in [[ArM5]] refers to a method for gaining [[Experience Points]]. For other meanings of the term, see Related Topics below. | '''Exposure''' in [[ArM5]] refers to a method for gaining [[Experience Points]]. For other meanings of the term, see Related Topics below. | ||
== Gaining Experience Through Exposure == | == Gaining Experience Through Exposure == | ||
Exposure is a kind of learning by doing. Unlike other methods of gaining experience points, a character can get exposure while spending the [[Season]] doing something else. For example, if a companion spends a season working as a blacksmith, she makes a lot of horseshoes (and some money) and simultaneously gains experience points due to exposure. | Exposure is a kind of learning by doing. Unlike other methods of gaining experience points, a character can get exposure while spending the [[Season]] doing something else. For example, if a companion spends a season working as a blacksmith, she makes a lot of horseshoes (and some money) and simultaneously gains experience points due to exposure. | ||
Compared to other learning methods in [[ArM5]], exposure tends to have a poor [[Source Quality]] | Compared to other learning methods in [[ArM5]], exposure tends to have a poor [[Source Quality]] -- with the exception of exposure to a Language [[Ability]] by immersion, which has a rather high Source Quality. | ||
== Past Editions == | == Past Editions == | ||
Exposure as a learning method did not formally exist prior to [[ArM5]], but a related concept does appear in [[Fourth Edition]]: [[magus | magi]] gained experience points in [[Magic Theory (Ability)|Magic Theory]] every season they spent working in the [[Laboratory]]. | |||
Exposure as a learning method did not formally exist prior to [[ArM5]], but a related concept does appear in [[Fourth Edition]]: [[magus | magi]] gained experience points in [[Magic Theory]] every season they spent working in the [[Laboratory]]. | |||
== References == | == References == | ||
* Exposure, [[ArM5]] page 165 | * Exposure, [[ArM5]] page 165 | ||
== Related Topics == | == Related Topics == | ||
* [[Training]] | * [[Training]] | ||
* [[Practice]] | * [[Practice]] | ||
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* Deprivation (exposure to the elements), [[ArM5]] page 180 | * Deprivation (exposure to the elements), [[ArM5]] page 180 | ||
* [[Long-Term Fatigue]] (exposure to the elements) | * [[Long-Term Fatigue]] (exposure to the elements) | ||
== Legacy Page == | |||
The history of this page before August 6, 2010 is archived at [[Legacy:exposure]] | The history of this page before August 6, 2010 is archived at [[Legacy:exposure]] | ||
[[Category:Rules]] | [[Category:Rules]] | ||
[[Category:ArM5]] | [[Category:ArM5]] |
Revision as of 04:05, 28 April 2013
Exposure in ArM5 refers to a method for gaining Experience Points. For other meanings of the term, see Related Topics below.
Gaining Experience Through Exposure
Exposure is a kind of learning by doing. Unlike other methods of gaining experience points, a character can get exposure while spending the Season doing something else. For example, if a companion spends a season working as a blacksmith, she makes a lot of horseshoes (and some money) and simultaneously gains experience points due to exposure.
Compared to other learning methods in ArM5, exposure tends to have a poor Source Quality -- with the exception of exposure to a Language Ability by immersion, which has a rather high Source Quality.
Past Editions
Exposure as a learning method did not formally exist prior to ArM5, but a related concept does appear in Fourth Edition: magi gained experience points in Magic Theory every season they spent working in the Laboratory.
References
- Exposure, ArM5 page 165
Related Topics
- Training
- Practice
- Books
- Teaching
- Apprenticeship
- Deprivation (exposure to the elements), ArM5 page 180
- Long-Term Fatigue (exposure to the elements)
Legacy Page
The history of this page before August 6, 2010 is archived at Legacy:exposure