Mythic Places: Difference between revisions
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{{Product description | |||
'''Mythic Places''' | |productName = '''Mythic Places''' | ||
|imageFile=Mythic Places cover.jpg | |||
|edition=[[ArM3|Third]] | |||
|abbreviation=[[MP]] | |||
|type=Sourcebook | |||
|authors=[[Carl Schnurr]] | |||
|publisher=White Wolf | |||
|productNumber=Atlas adopted this product with AG1016 | |||
|isbn=1-56504-014-7 | |||
|releaseDate=1991 | |||
''' | |format=[[Softcover]] | ||
|pageCount=64 | |||
|productPage=http://www.atlas-games.com/product_tables/AG1018.php | |||
|availability=Out of print, [[PDF]] available | |||
}} | |||
'''Mythic Places''' is an Ars Magica supplement consisting of five supernatural locations, with accompanying story hooks. | |||
== Subject and Contents == | == Subject and Contents == | ||
Mythic Places is a collection of short scenarios. It introduces the concept of [[Regio|regiones]], and presents four sample ones, one of each [[Realm]]. Although the mechanics are outdated, the locales and suggested adventure lines may still be worth mining for ideas. For example, the Animal Powers scenario apparently inspired the covenant of [[Crintera]] in the [[Guardians of the Forest]] supplement. | Mythic Places is a collection of short scenarios. It introduces the concept of [[Regio|regiones]], and presents four sample ones, one of each [[Realm]]. Although the mechanics are outdated, the locales and suggested adventure lines may still be worth mining for ideas. For example, the Animal Powers scenario apparently inspired the covenant of [[Crintera]] in the [[Guardians of the Forest]] supplement. | ||
== Community Reviews == | == Community Reviews == | ||
The following reviews were collected from the original Ars Magica FAQ site: | The following reviews were collected from the original Ars Magica FAQ site: | ||
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== Related Subjects == | == Related Subjects == | ||
See the following links for more information. | See the following links for more information. | ||
=== Related Products === | === Related Products === | ||
* [[More Mythic Places]] | * [[More Mythic Places]] | ||
=== Related | === Related external sites === | ||
* See the [http://www.atlas-games.com/product_tables/AG1016.php Official product page] at Atlas Games. | |||
== Legacy Page == | |||
The history of this page before August 6, 2010 is archived at [[Legacy:mythic_places]] | The history of this page before August 6, 2010 is archived at [[Legacy:mythic_places]] | ||
[[Category:ArM3]] | |||
[[Category:Divine Realm]] | |||
[[Category:Faerie Realm]] | |||
[[Category:Magic Realm]] | [[Category:Magic Realm]] | ||
[[Category:Products]] | [[Category:Products]] |
Revision as of 18:03, 2 December 2012
Product Information | |
---|---|
Rules Edition: | Third |
Abbreviation: | MP |
Product Type: | Sourcebook |
Author(s): | Carl Schnurr |
Publisher: | White Wolf |
Product Number: | Atlas adopted this product with AG1016 |
ISBN: | 1-56504-014-7 |
Release date: | 1991 |
Format: | Softcover, 64 pages |
Availability: | Out of print, PDF available |
Mythic Places is an Ars Magica supplement consisting of five supernatural locations, with accompanying story hooks.
Subject and Contents
Mythic Places is a collection of short scenarios. It introduces the concept of regiones, and presents four sample ones, one of each Realm. Although the mechanics are outdated, the locales and suggested adventure lines may still be worth mining for ideas. For example, the Animal Powers scenario apparently inspired the covenant of Crintera in the Guardians of the Forest supplement.
Community Reviews
The following reviews were collected from the original Ars Magica FAQ site:
FAQ Rating: \*\*\* (18 reviews; 0 *, 9 \*\*, 8 \*\*\*, 1 \*\*\*\*)
- Interesting ideas, worth perusing, but perhaps of limited usefulness.
- Illustrates very well the concept of regio. Too bad that generic regio aren't what I want, I want historic - filled regios ;)
- Nice regiones and story ideas.
- Four good examples of regiones.
- The original pocket dimension book. Introduced regios and related rules, but didn't present settings of great interest.
- Reasonable adventure seeds.
- Really liked these... nice ideas for quick adventures, without being so scripted to ruin them. Good idea done well.
- Good development of the regio, with regios and regio-control spells, but the adventures are poor. Better to get Faeries for the same rules and better adventures (The Animal Powers lifts it into mediocrity).
- Some good story ideas, some silly stuff
- Adventure locations utilizing regio. None took my fancy.
- Ideas for small encounters on the way
- Good places & short stories to introduce every-where. A good idea to replace "Magic-Aura-Rating Area" by the more customized Regio.
- Some cute little places here with real stretches to include a regio in each one. Not bad ideas, but I've never managed to use one of them in a story.
- Dated, rules need to be examined and checked, good hooks for new players.
- Regios are neat. Was a must before 4th edition, but it's only valuable now for the regio examples.
Please edit this page to add your own comments on the book.
Related Subjects
See the following links for more information.
Related Products
Related external sites
- See the Official product page at Atlas Games.
Legacy Page
The history of this page before August 6, 2010 is archived at Legacy:mythic_places