Storyguiding Advice
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Ars Magica Advice
Ars-Magica-specific storyguiding advice can be found in:
- Running Ars Magica – advice for new story guides, part one by Chris Jensen Romer
- Aestes Tenens extensive storyguiding advice for new storyguides, by Tejun Gallud [pseudoname]. While the site is in Spanish, auto-tranlate makes it perfectly accessible, and its bredth is second to none.
In addition, on this wiki you may want to see the pages
- Which Tribunal to choose
- Learning to Play, especially the Assorted Advice: New to Ars Magica section.
General GM Advice
Finally, general advice for tabletop RPGs is applicable to Ars Magica just like it is to any other TTRPG. Notable free resources include:
- The Lazy Dungeon Master (free), by Michael E. Shea (Sly Flourish). Older advice on reducing prep time. While some is D&D-specific, most of it is general and applicable to Ars Magica.
- See also the related Lazy GM's Resource Document, as well as Sly Flourish's website and you tube channel.
- The Alexandarian. A blog, famous for node-based scenario design, three clue rule, don’t prep plots.
- The Angry DM. In-your-face style, but has advice on GMing, including pacing and running a table.
- Gnome Stew. General GMing advice.
- See also GNS Theory, including GNS and Other Matters of Role-Playing Theory, Chapter 2 by Ron Edwards.
- The Dungeonworld Gamemastering advice is highly respected, including the use of an agenda, principles, moves, and fronts.
Non-free resources include:
- Robin’s Laws of Good Game Mastering, by Robin D. Laws. This classic GM advice book focuses on player types, motivation, and tailoring play to your group.
- Hamlet's Hit Points, by Robin D. Laws. Helps with pacing, tension, and emotional beats. But see also the 7-point plot structure (a long structure is more suitable to RPG sessions, which tend to be long).
- Return of the Lazy Dungeon Master, by Michael E. Shea (Sly Flourish). Advice on reducing prep time and embracing open-ended play, including advice on secrets and clues.
- Play Unsafe, by Graham Walmley. Brings in improvisation techniques.
