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- == Character Creation == {{Main|Character Creation}} ...10 KB (1,712 words) - 07:00, 18 October 2024
- ...e is so much to read and digest. How best to approach it? Well, building a character that you will like depends on what you are looking for in the game. We sugg ...ncipally by going over the [[Virtues and Flaws]] list to better define the character, and then tailoring the wizard's magic and skills to fit. ...19 KB (3,108 words) - 07:39, 10 November 2016
- This page holds a collection of links to character sheets. ...sheets are sheets used to collect all necessary information about a single character, be it a [[magus]], a [[companion]], or a [[grog]]. ...2 KB (369 words) - 02:09, 5 July 2020
- #REDIRECT [[Character type]] ...28 bytes (3 words) - 19:57, 11 August 2012
- The three character types have different roles in the story. [[Magus | Magi]] have unrivaled po ...ic Companions]], who are often played in lieu of the player's main (magus) character. ...3 KB (556 words) - 20:07, 10 June 2014
- #REDIRECT [[Character generation]] ...34 bytes (3 words) - 15:48, 11 August 2012
- ...paper roleplaying games], not just Ars Magica. Contrast with [[Non-player character]], but keep in mind that in [[troupe style]] play, the line can become conf In Ars Magica, there are three distinct [[character type]]s: [[magus]], [[companion]], and [[grog]]. ...612 bytes (89 words) - 14:03, 18 December 2012
- #REDIRECT [[Character sheets]] ...30 bytes (3 words) - 15:32, 21 August 2012
- ...ng games]] in general, a '''non-player character''' (abbreviated NPC) is a character that is played exclusively by the [[Story Guide]] (or whatever the equivale Generally, any character played by a player is a [[player character]] (abbreviated PC); however, in [[troupe style]] play, the line can become ...842 bytes (123 words) - 00:07, 27 October 2013
Page text matches
- ...istics|characteristics]] of a character, '''Strength''' (Str) represents a character's ability to exert physical force. ...191 bytes (24 words) - 05:58, 21 January 2013
- ...aracters. Often referred to as charisma, Presence determines how capable a character is to lead, command, and, in a general manner, to impress a counterpart. ...310 bytes (45 words) - 17:42, 21 January 2013
- ...characteristics]] of a character, '''Quickness''' (abbr. Qik) represents a character's general speed, that is, his ability to move and act fast. ...216 bytes (30 words) - 22:37, 19 October 2012
- ...paper roleplaying games], not just Ars Magica. Contrast with [[Non-player character]], but keep in mind that in [[troupe style]] play, the line can become conf In Ars Magica, there are three distinct [[character type]]s: [[magus]], [[companion]], and [[grog]]. ...612 bytes (89 words) - 14:03, 18 December 2012
- ...acteristics]] of a character, '''Communication''' (abbr. Com) represents a character's ability to communicate and get along with other characters. ...330 bytes (40 words) - 22:36, 19 October 2012
- ...characteristics]] of a character, '''Dexterity''' (abbr. Dex) represents a character's agility and nimbleness, as well as his general skill, sleight, and abilit ...282 bytes (37 words) - 16:12, 21 January 2013
- ...ls on the character sheet. The highest unchecked Body Level indicated the character's current wound status. Loss of Body Levels was progressive: if a character was at Light Wounds and then got hurt again, even by the smallest amount po ...1 KB (210 words) - 21:28, 24 October 2021
- ...tics|characteristics]] of a character, '''Perception''' (Per) represents a character's perceptual capacity, that is, the ability to notice and perceive the nuan ...320 bytes (44 words) - 22:34, 19 October 2012
- ...ng games]] in general, a '''non-player character''' (abbreviated NPC) is a character that is played exclusively by the [[Story Guide]] (or whatever the equivale Generally, any character played by a player is a [[player character]] (abbreviated PC); however, in [[troupe style]] play, the line can become ...842 bytes (123 words) - 00:07, 27 October 2013
- ...or]] [[Supernatural Flaw|Supernatural]] and [[Story Flaw]], related to the character's [[Stigmata]] and available to [[Criamon]] magi. See [[HoHMC]] 73. ...227 bytes (28 words) - 15:33, 17 February 2013
- ...Ancient_Magic|Ancient Magic]] page 104, describing the game mechanics of a character having Hyperborean blood. ...; likewise magical beings are more likely to react favourably towards your character and may even treat him as a creature of equal (or greater) standing. ...2 KB (323 words) - 01:09, 2 March 2017
- Each [[Ability]] a [[Character|character]] learns has a '''Specialization''', a narrow field of expertise the user o While a specialization is technically required for all Abilities at character generation, some troupes allow the specialization to remain undefined until ...818 bytes (123 words) - 10:56, 31 October 2012
- ...ection can be supplemented with questions which encourage fulfillment of a character's background, before joining the [[Covenant]]. Add text here for background questions for all three character types. ...2 KB (210 words) - 18:08, 9 April 2018
- ...As a [[Virtue]] or [[Flaw]], it indicates a prospect or hindrance for the character, respectively. ...362 bytes (48 words) - 18:25, 21 January 2013
- #REDIRECT [[Player character]] ...30 bytes (3 words) - 05:28, 21 August 2012
- ...Mythic Companions, each given special rules by the [[Special Virtue]] the character has in lieu of [[The Gift]]. ...406 bytes (58 words) - 16:25, 12 August 2012
- This page holds a collection of links to character sheets. ...sheets are sheets used to collect all necessary information about a single character, be it a [[magus]], a [[companion]], or a [[grog]]. ...2 KB (369 words) - 02:09, 5 July 2020
- '''Soak''' is a combat statistic in Ars Magica. It represents a character's ability to resist damage from a successful attack or unavoidable environm ...e Soak Total, so rules that affect "rolls" or "die rolls" don't apply to a character's Soak Total. ...2 KB (309 words) - 17:15, 22 May 2015
- ...s the minimum number a player has to roll (after modifiers) in order for a character to succeed at a task. The term is a little counter-intuitive because more ...ainst an Ease Factor of 9. The player rolls a 7, which is modified by the character's +2 [[Strength]], for a total of 9. Since this equals the Ease Factor, th ...840 bytes (139 words) - 16:52, 9 June 2013
- ...acters in the [[Saga|saga]], and a player may end up playing his companion character more than his [[Magus|magus]] due to [[troupe style|troupe style play]]. Ho ...thic Companions, who are often played in lieu of the player's main (magus) character. ...1 KB (180 words) - 21:57, 15 June 2013