Wound recovery

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Synopsis

Characters who sustain wounds, either from combat or some accident, Poison, or Disease, need rest and time to recover.

Mechanics

The length of time required to recover from a wound depends on the severity of the wound. After a certain amount of time has passed, the character generates a Recovery Total. Depending on the outcome of this Recovery Total, the character's wound(s) may improve one step, stay the same, or become worse! (presumably due to infection or complications).

The length of time between Recovery rolls, the formula for the Recovery Total, and the Ease Factor to avoid infection are all given on page 179 of ArM5.

Factors Affecting the Recovery Total

[anchor:WoundPenalties]Wound Penalties and the Recovery Total

As stated in the second-to-last paragraph on page 179 of ArM5, Wound Penalties do not apply to Recovery Totals.

References

See also

  • Activities While Injured, ArM5 page 178-179
  • The spell Purification of the Festering Wounds, ArM5 page 129