Grog
A grog can be any supporting character in an Ars Magica saga. In Third Edition and earlier, the term referred specifically to a warrior or bodyguard who works for a Magus or covenant.
Grogs are one of the three basic Character Types in Ars Magica: the other two are companions and magi.
Difference from Other Character Types
In ArM5, grogs are distinguished from Companions by both story rule and game mechanics (character-creation rules).
Story Role
Grogs in ArM5 are minor characters (p. 17). They most often are warriors who live at the Covenant and accompany the Magi on missions, but this is not a re, but this is not a requirement. Any other, minor characters, such as the kitchen servants, a knight's retainers, or a youth's tutor, can be designed as grogs.
In Troupe Style play, grogs are not usually "owned" by any one player. Instead, they are kept in a common pool and chosen by players whenever their roles come into play.
Game Mechanics
In ArM5, grogs are restricted to Minor Virtues and Flaws (see ArM5, p.29) and may have up to three of each. They may not have the Gift, and neither may they have Story Flaws (ArM5, p. 28).
Design Tips
Note that, in ArM5, warrior grogs need some kind of Virtue or Flaw that allows them to learn Martial Abilities (i.e., weapon skills). Possibilities include Berserk (ArM5, p. 40), Custos (ArM5, p. 41), Knight (p. 44), Privileged Upbringing (p. 47), Warrior (p. 50), and Branded Criminal (p. 54).
Grog Concepts
ArM5 lists several grog templates (ready-to-play or ready-to-customize characters) on pages 21-22:
- The Berserker
- The Grizzled Veteran
- The Hunter
- The Specialist (the example given is specialized with a weapon)
- The Standard Soldier
- The Tough Guy
- See also the grogs from Semita Errabunda
Borrowing a little from past editions, we can add some more concepts:
- Archer (ArM4, p. 29; ArM3, p. 35)
- Beggar (ArM4, p. 29; ArM3, p. 34)
- Cook (ArM4, p. 30; ArM3, p. 33)
- Point Guard (ArM4, p. 30; ArM3, p. 34)
- Sentry (ArM4, p. 30; ArM3, p. 36)
- Scout (ArM4, p. 30; ArM3, p. 32)
- Manservant/Handmaiden (ArM4, p. 30; ArM3, p. 35)
- Shield Grog (bodyguard) (ArM4, p. 30; ArM3, p. 31)
- Stablehand (ArM4, p. 30; ArM3, p. 32)
- Turb Sergeant (ArM4, p. 30; ArM3, p. 33)
ArM2 and ArM1 didn't list specific grog templates.
Fan-Created Grog Concepts
Please add your own ideas.
- The Bumbling Sidekick
- The Green Recruit
- The Urban Spy
- The Master of Hounds
Grogs in Past Editions
The role and rules for grogs have evolved somewhat over the lifetime of Ars Magica.
Before ArM3, grogs were strictly warriors (and could learn combat Abilities without needing a special Virtue or Flaw).
In ArM1, grogs could not have Virtues and Flaws at all. In ArM2, they were allowed a single 1-point Virtue and Flaw. The 3-point limit was introduced in ArM3.
The Term "Grog"
There is no etymology given for the term "grog" that we can find. ArM2 mentions on page 13 that "[m]ercanaries hired by magi go by many names, the most popular of which is 'grog,' a slang term first used in the covenant of Doissetep."
One interpretation is that "grog" is a corruption of the French word grognard, or "grumbler." | "Grognard" seems like a fitting nickname for warrior grogs -- or , for that matter, for players who enjoy playing grogs in combat.
Andrew Gronosky seems to remember that some long-ago book -- perhaps even ArM1 -- mentioned that grogs were named after their favorite | beverage. However, he's been unable to find the reference (he lost his second-printing copy of ArM1; it doesn't seem to be in the first printing) so maybe it's apocryphal. In any case, the English word "grog" dates from the eighteenth century. A little a
Legacy Page
The history of this page before August 6, 2010 is archived at Legacy:grog