Legacy:Minor story flaw

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Version 1

Date: 2008-12-31 19:57:59 GMT Author: AndrewGronosky Comment: Initial version


In ArM5, a '''Minor Story Flaw''' is a [[Story Flaw]] that is worth one point when balancing [[Virtues and Flaws]].  Minor Story Flaws include some considerable benefit, such as a friend or ally who can help the character who has this Flaw, whereas [[Major Story Flaw|Major Story Flaws]] have no benefits attached.

Flaws in Fifth Edition are not just things that hinder or limit a character. They are also things that can motivate a character to get out of the covenant and go participate in stories. At first, this seems strange to a lot of readers. Try looking at it this way. A player who chooses those Flaws for his character is making an offer to the storyguide - "I'm putting something in my character background that can be used as a story hook." That enhances the game for everyone. As a reward, the game offers an extra point's worth of Virtues.

Depending on how devious your storyguide is, all of the "benefits" of a Minor Story Flaw can definitely be made more trouble than they're worth. That is not necessarily the intent, but if you're worried about the balance concerns of a Flaw that has significant benefits, be assured: your character can be made to pay for them. Again and again, if necessary.

["Andrew Gronosky]

Version 2

Date: 2009-01-10 18:38:07 GMT Author: AndrewGronosky Comment: Added heading for commentary


In ArM5, a '''Minor Story Flaw''' is a [[Story Flaw]] that is worth one point when balancing [[Virtues and Flaws]].  Minor Story Flaws include some considerable benefit, such as a friend or ally who can help the character who has this Flaw, whereas [[Major Story Flaw|Major Story Flaws]] have no benefits attached.

= Commentary =

= Commentary =

Flaws in Fifth Edition are not just things that hinder or limit a character. They are also things that can motivate a character to get out of the covenant and go participate in stories. At first, this seems strange to a lot of readers. Try looking at it this way. A player who chooses those Flaws for his character is making an offer to the storyguide - "I'm putting something in my character background that can be used as a story hook." That enhances the game for everyone. As a reward, the game offers an extra point's worth of Virtues.

Depending on how devious your storyguide is, all of the "benefits" of a Minor Story Flaw can definitely be made more trouble than they're worth. That is not necessarily the intent, but if you're worried about the balance concerns of a Flaw that has significant benefits, be assured: your character can be made to pay for them. Again and again, if necessary.

["