Legacy:Initiation
Version 1
Date: 2008-03-26 06:58:30 GMT Author: Yair Comment: Initial version
In [[ArM5]], a character can be '''Initiated''' into a [[Mystery]], allowing him the benefits of the [[Outer Mystery|Outer]] or [[Inner Mystery]]. This is done by following an [[Initiation Script]] administered by a [[Mystagogue]]. This generally involves a [[Cult Lore]] or [[House Lore]] [[Ability|ability]]. ===References * [[TMRE]] [[??]] * A summary of the basic rules can be found in [[HoHMC]] 4-5. This treatment does not give the full amount of options and detail [[TMRE]] does.
Version 2
Date: 2008-09-14 22:35:02 GMT Author: Yair Comment: page numers
In [[ArM5]], a character can be '''Initiated''' into a [[Mystery]], allowing him the benefits of the [[Outer Mystery|Outer]] or [[Inner Mystery]]. This is done by following an [[Initiation Script]] administered by a [[Mystagogue]]. This generally involves a [[Cult Lore]] or [[House Lore]] [[Ability|ability]]. ===References * [[TMRE]] 9-18 A summary of the basic rules can be found in [[HoHMC]] 4-5. This treatment does not give the full amount of options and detail [[TMRE]] does.
Version 3
Date: 2008-09-14 22:39:38 GMT Author: Yair Comment: a bit more
In [[ArM5]], a character can be '''Initiated''' into a [[Mystery]], allowing him the benefits of the [[Outer Mystery|Outer]] or [[Inner Mystery]]. This is done by following an [[Initiation Script]] administered by a [[Mystagogue]]. This generally involves a [[Cult Lore]] or [[House Lore]] [[Ability|ability]], and generally involves and Ordeal, Quest, or Sacrifice. Initiation is a [[Seasonal Activity]] for the purposes of seasonal character advancement ([[TMRE]] 11), but is intended to be played through. and generally involves and Ordeal, Quest, or Sacrifice. Initiation is a [[Seasonal Activity]] for the purposes of seasonal character advancement ([[TMRE]] 11), but is intended