Hyperborean Descent

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The name of two virtues from Ancient Magic page 104, describing the game mechanics of a character having Hyperborean blood.

Minor Supernatural virtue Hyperborean Descent:

Your character is a blood descendant of Apollo's chosen people, the sun people of Hyperborea. Your character has an intuitive grasp of the motivations and desires of magical creatures, particularly spirits; likewise magical beings are more likely to react favourably towards your character and may even treat him as a creature of equal (or greater) standing.

Your character is longer lived than most people, getting a -2 to all Aging rolls, and a +1 bonus to resisting illness. Your character may learn Magic Lore during character creation.


Major Hermetic virtue Hyperborean Descent:

Your character's [[Hyperborean] roots are particularly strong; the character may even be a descendant of a famous Hyperborean such as Abaris or the Hyperborean maidens of Delos. Your character's appearance resembles that of the Hyperboreans, and he may appear luminescent and have golden hued skin. As the character Warps, she begins to softly glow at nighttime (this occurs at a Warping Score of 3 or higher).

This is a variation of Mythic Blood (ArM5 page 47), your character gains all the benefits of the Minor Hyperborean Descent Virtue, as well as the other benefits to spell casting granted by Mythic Blood.

Additionally, your character can perform one of two magical feats common to Hyperboreans, either the ability to transform into a bird (either a crow or a swan), or to fly, as per the equivalent Hermetic spells, Cloak of Black Feathers (note: does not require a cloak) and Wings of Soaring Wind. Both powers have a +0 Penetration and require Words (songs) and Gestures (libations) to invoke.

Finally your character gains (at no extra cost) a Minor Personality Flaw Dutybound, and follows the high moral code of Apolo Phoebus.