Legacy:Body level

From Project: Redcap
Revision as of 17:38, 4 August 2012 by Redcap Automation (talk | contribs) (Importing text file)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Version 1

Date: 2008-12-31 19:36:23 GMT Author: AndrewGronosky Comment: Initial version


'''Body Levels''' were the way of tracking damage (wounds) to a character in Ars Magica from [[First Edition]] through [[Fourth Edition]].  A character had several body levels: OK, Hurt, Light Wounds, Medium Wounds, Heavy Wounds, and Incapacitated.  When a character was injured, he would check off one or more Body Levels on the character sheet.  The highest unchecked Body Level indicated the character's current wound status.

Loss of Body Levels was progressive: if a character was at Light Wounds and then got hurt again, even by the smallest amount possible, his condition would deteriorate to Medium Wounds.  Some injuries caused the loss of more than one Body Level at a time.

In [[ArM55], Body Levels have been replaced with [[Wounds]].  However, in the first printing of the rule book, the character sheet still listed Body Levels due to an editing mistake.  See the [[Downloads]] page for an up-to-date Fifth Edition character sheet.

Version 2

Date: 2008-12-31 19:36:53 GMT Author: AndrewGronosky Comment: Added heading


'''Body Levels''' were the way of tracking damage (wounds) to a character in Ars Magica from [[First Edition]] through [[Fourth Edition]].  A character had several body levels: OK, Hurt, Light Wounds, Medium Wounds, Heavy Wounds, and Incapacitated.  When a character was injured, he would check off one or more Body Levels on the character sheet.  The highest unchecked Body Level indicated the character's current wound status.

Loss of Body Levels was progressive: if a character was at Light Wounds and then got hurt again, even by the smallest amount possible, his condition would deteriorate to Medium Wounds.  Some injuries caused the loss of more than one Body Level at a time.

=Body Levels on the ArM5 Character Sheet

In [[ArM5]]s on the ArM5 Character Sheet

In [[ArM5]], Body Levels have been replaced with [[Wounds]].  However, in the first printing of the rule book, the character sheet still listed Body Levels due to an editing mistake.  See the [[Downloads]] page for an

Version 3

Date: 2008-12-31 21:02:03 GMT Author: AndrewGronosky Comment: Wounds->Wound


'''Body Levels''' were the way of tracking damage (wounds) to a character in Ars Magica from [[First Edition]] through [[Fourth Edition]].  A character had several body levels: OK, Hurt, Light Wounds, Medium Wounds, Heavy Wounds, and Incapacitated.  When a character was injured, he would check off one or more Body Levels on the character sheet.  The highest unchecked Body Level indicated the character's current wound status.

Loss of Body Levels was progressive: if a character was at Light Wounds and then got hurt again, even by the smallest amount possible, his condition would deteriorate to Medium Wounds.  Some injuries caused the loss of more than one Body Level at a time.

=Body Levels on the ArM5 Character Sheet

In [[ArM5]], Body Levels have been replaced with [[Wound|Wound|Wounds]].  However, in the first printing of the rule book, the character sheet still listed Body Levels due to an editing mistake.  See the [[Downloads]] page for an up-to-date Fifth Edition character

Version 4

Date: 2009-01-10 18:42:21 GMT Author: AndrewGronosky Comment: Created heading to clarify 5th Ed. usage


'''Body Levels''' were the way of tracking damage (wounds) to a character in Ars Magica from [[First Edition]] through [[Fourth Edition]].  A character had several body levels: OK, Hurt, Light Wounds, Medium Wounds, Heavy Wounds, and Incapacitated.  When a character was injured, he would check off one or more Body Levels on the character sheet.  The highest unchecked Body Level indicated the character's current wound status.

Loss of Body Levels was progressive: if a character was at Light Wounds and then got hurt again, even by the smallest amount possible, his condition would deteriorate to Medium Wounds.  Some injuries caused the loss of more than one Body Level at a time.

= Body Levels in Fifth Edition.

In [[ArM5]], Body Levels aren't part of the rules.  ArM5 tracks injuries using the rules for [[Wound|Wounds]].

== Body Levels on the ArM5 Character Sheet

In the first printing of the [[ArM5]] rule Levels on the ArM5 Character Sheet

In the first printing of the [[ArM5]] rule book, the character sheet still listed Body Levels due to an editing mistak

Version 5

Date: 2009-05-03 13:55:01 GMT Author: AndrewGronosky Comment: Added links and cross-references


'''Body Levels''' were the way of tracking damage ([[Wound | wounds]]d | wounds]]) to a character in Ars Magica from [[First Edition]] through [[Fourth Edition]].  A character had several body levels: OK, Hurt, Light Wounds, Medium Wounds, Heavy Wounds, and Incapacitated.  When a character was injured, he would check off one or more Body Levels on the character sheet.  The highest unchecked Body Level indicated the character's current wound status.

Loss of Body Levels was progressive: if a character was at Light Wounds and then got hurt again, even by the smallest amount possible, his condition would deteriorate to Medium Wounds.  Some injuries caused the loss of more than one Body Level at a time.

= Body Levels in Fifth Edition.

In [[ArM5]], Body Levels aren't part of the rules.  ArM5 tracks injuries using the rules for [[Wound|Wounds]].

== Body Levels on the ArM5 Character Sheet

In the first printing of the [[ArM5]] rule book, the character sheet still listed Body Levels due to an editing mistake.  See the [[Downloads]] page for an up-to-date Fifth Edition char

= See Also

* [[Wound Penalty]]
* [[Wound Recovery]]