Intrigue

From Project: Redcap
Revision as of 13:45, 10 January 2014 by IMHO (talk | contribs) (Extened first use of product names from abbrs to full name & extended in line references to read PRODUCT, page/pages #-#. changed label in agents to lower case agents. PRlinked NPC. Removed 1st ArM5 link & lablled the 2d differently.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Intrigue in is a General Ability. Its core description is given in Fifth Edition Core book, page 65, but its use is left vague.

Intrigue can be used in the Debate rules presented in Houses of Hermes: Societates (HoHS, pages 90-93, where it serves as a useful basis for an attack. It also influences the number of agents a magus may have, and their usefulness (see HoHS, page 140). Finally, the use of Intrigue to interrogate or influence a non-player character as per Houses of Hermes: True Lineages, page 24.