Mastered Spell Special Ability

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In ArM5, Spell Mastery is a special family of Abilities. There is one Ability for each formulaic or ritual Spell.

For each rank in Spell Mastery, the magus may choose one special ability that improves the way he can cast that spell. Each special ability offers a different benefit, usually a variation on the standard spellcasting rules.

Mastered Spell Special Abilities in ArM5

The following special abilities are available to any caster:

Cult of Mercury Abilities

The Cult of Mercury teaches certain exclusive spell mastery abilities to its members:

Mutantes Abilities

The Mutantes can learn additional spell mastery special abilities that simulate the Virtues of their lineage:

Quaesitorial

Quaesitorial training allows access to a new spell mastery special ability,


Previous Editions

Mastered spell special abilities were introduced in ArM5. In previous editions, spell mastery existed, but the rules didn't confer any special variations on the effects of the spell

Legacy Page

The history of this page before August 6, 2010 is archived at Legacy:mastered_spell_special_ability