Ars Magica Definitive Edition, Chapter Eleven: Obstacles

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Combat

Combat is generally not the most important part of Ars Magica stories, but when it occurs it is both dramatic and deadly.

Combat Scores

Characters have five combat scores: Initiative, Attack, Defense, Damage, and Soak. If a character is just using one weapon, the weapon modifiers can simply be read off the weapon table (see below). If the character is using a weapon and a shield, add together the modifiers of the weapon and the shield to get the final modifier.

Initiative Total
Quickness + Weapon Initiative Modifier – Encumbrance + Stress Die
Attack Total
Dexterity + Combat Ability + Weapon Attack Modifier + Stress Die
Defense Total
Quickness + Combat Ability + Weapon Defense Modifier + Stress Die
Damage Total
Strength + Weapon Damage Modifier + Attack Advantage
Soak Total
Stamina + Armor Protection (+ Form Bonus, for magi)

In addition, the Attack Advantage, calculated during combat, is central to resolution.

Attack Advantage
Attacker's Attack Total – Defender's Defense Total