Character Creation

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Character Creation

Unlike most RPGs, each player will eventually have more than one character: troupe style play is the norm, and one of the things that makes Ars Magica special. For your first story, have everyone play just one character each; they can make additional characters later and introduce them gradually as the saga develops.

Each player should choose whether to play a magus, companion, or grog.

Magus
A magus is a powerful wizard, much stronger than a starting wizard character in other fantasy games. Magi have important limitations. A starting magus is good at very little except magic, and needs a companion or grog to help with non-magical problems, including fighting. Magi have a lot of trouble gaining strangers' trust because of The Gift -- the inner power that lets them cast spells also makes mundane people ill at ease. Therefore, a magus usually travels with one or more friends or servants who can do most of the talking. Magi are also demanding to play, because they require learning both the magic rules and the complex society of the Order of Hermes (though you can introduce the Order of Hermes in a later story). It is perfectly acceptable, and can be a good way to learn, for one player (the one who has spent the most time reading the rule book!) to play a magus in the first story, and the other players to start with grogs and companions. Andrew Gronosky (talk) 09:57, 2 January 2016 (MST)
Companion
Companions are excellent choices for beginning players because they are simpler to play than magi, but are (or can be) the social equals of magi and have lots of freedom and opportunity to influence the story. You can start with a straightforward companion concept such as a knight, merchant, noblewoman, or minstrel; or, to have some magic powers without the investment of playing a full magus, choose one of the supernatural Virtues for your companion.
Grog
Grogs are servants of the magi, including soldiers and bodyguards. They are supporting characters who usually don't have as much backstory or independent motivation as the magi and companions. Some newcomers balk at playing a grog because the grog is supposed to obey the magi and seems to have less influence over the story. That impression isn't entirely accurate; see the grog article for some tips on how to play them. Grogs are good starting characters for players who enjoy combat or those who want to explore roleplaying characters with low social status within Mythic Europe.Andrew Gronosky (talk)

Simplifying Character Creation

  • Don't be shy about using the pre-generated characters in the rule book for your first game. Creating magus and companion characters is time-consuming. You can play your first story as a one-shot and retire the characters in some way: perhaps that first story is a prologue and the main characters of your saga are the apprentices of those first characters, 20 years in the future.
  • You can find more premade characters online.