Talk:Houses of Hermes
I've got a fairly heavy re-write of the descriptions of the Houses I'd like to put in, but I'd rather not start an edit conflict with my first edit.
Therefore I'll post it here for discussion, let me know if you think it's appropriate:
- House Bjornaer : A Mystery Cult of druidic magi capable of changing their True Form.
- House Bonisagus : A True Lineage decended from the founder of the Order. This house is a mix of magical researchers and statesmen.
- House Criamon : A Mystery House of enigmatic magi who frequently work in riddles and question the nature of reality.
- House Ex Miscellanea : An eclectic House of magi from many different traditions, some of them non-Hermetic. In ArM5, this is a Societas.
- House Flambeau : A Society of warrior magi, often specializing in the Arts of Ignem or Perdo.
- House Guernicus : A True Lineage of Quaesitors, the judges of the Order. In ArM4 and earlier, it was known as House Quaesitor.
- House Jerbiton : A Society of magi interested in Mundane culture, arts and society.
- House Mercere : The messengers and merchants of the Order, this True Lineage includes many unGifted redcaps and some magi.
- House Merinita : A Mystery Cult interested in the Faerie Realm.
- House Tremere : A highly organized, hierarchical House with strong political influence. In ArM5, it is a True Lineage.
- House Tytalus : A Society of magi whose members share a philosophy of thriving on conflict.
- House Verditius : A Mystery House whose members excel in making enchanted devices.
--EdithTheHutt (talk) 09:11, 7 November 2016 (MST)
Go for it. Which team would you represent (Team Forum or Team Berkeley) for your changes?
--Borbetomagnus 12:43, 7 November 2016 (EST)
I'm a Lurking Berker :) --86.183.101.194 12:26, 7 November 2016 (MST)