Ability

From Project: Redcap
Revision as of 18:01, 1 November 2012 by Yair (talk | contribs) (merged content of "Accelerated Ability".)

An Ability is a character trait that has a level or score, from 0 to infinity. Characters increase the ability's level by acquiring experience in it, represented as a total of Experience Points required to reach a particular level of ability.

Abilities in Fifth Edition are divided into several types:

It is generally possible for character to learn an Ability after character generation without any requisite virtue. They would simply need the resources (such as time, teachers, books, and so on) to do so. Supernatural abilities, however, require some specific virtue to learn in this way, like The Gift, and even then are more difficult to learn - to the point where Hermetic magi find it practically impossible to learn new supernatural abilities past character generation. Certain Arcane abilities, such as Penetration, may be of little use to characters not otherwise endowed with supernatural powers, while others (such as Parma Magica) might be impossible to learn at all.

Abilities are generally hard to increase, requiring many experience points to reach a given level as compared with the Hermetic Arts. An Accelerated Ability is an Ability that is increased as if it was an Hermetic Art in terms of the experience required to raise it to a certain level. These are generally Supernatural Abilities.

References

  • Brief definition of Ability, ArM5 18
  • Abilities at character creation, ArM5 31
  • Abilities listed by type, ArM5 p. 63
  • Ability descriptions, ArM5 pp. 62-67
  • Ability Specializations, ArM5 p. 62
  • Using Abilities, ArM5 p. 62

Legacy Page

The history of this page before August 6, 2010 is archived at Legacy:ability