Auram

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Revision as of 21:03, 26 March 2016 by IMHO (talk | contribs) (Added links to TV Tropes indexes that players and story guides could find useful.)

One of the fifteen Hermetic Arts, Auram (abbr. Au) is a Form that deals with air and substances in gaseous form. It encompasses most forms of weather, including lightning.[1]

TV Tropes links

Here are some links to TV Tropes pages that may give ideas for spell effects and uses, as well as non-hermetic powers (both from other Gifted traditions and powers from supernatural creatures), twilight effects, and so forth. This could be useful players and storyguides for fleshing out a number aspects of characters, creatures, places, or other elements of the game. As of now, indexes listing tropes are linked here, though not everything in the index may be applicable to Aurum.

References

  1. Ars Magica Fifth Edition, p. 125, "Auram Spells"