Terram
One of the fifteen Hermetic Arts, Terram (abbr. Te) is a Form that deals with solid substances, such as sand, earth, stone, rock, metal, and gems.
TV Tropes links
Here are some links to TV Tropes pages that may give ideas for spell effects and uses, as well as non-hermetic powers (both from other Gifted traditions and powers from supernatural creatures), twilight effects, and so forth. This could be useful players and storyguides for fleshing out a number aspects of characters, creatures, places, or other elements of the game. As of now, indexes listing tropes are linked here, though not everything in the index may be applicable to Aurum.
- The Ground Beneath Our Feet: "Tropes about rocks, dirt, sand, the ground, and the earth beneath us." Sub indexes:
- Bejeweled Tropes An index of jewelry tropes, thus overlapping with metals, but including tropes about gems.
- The Gilded Index: An index of gold related tropes, mostly metaphorical.
- Lava Tropes: An index of volcano, lava, and molten rock tropes. Of particular note for a troupe to consider if using fire or lava is Convection Schmonvection.
- Metallic Tropes: An index of tropes about metals.
References
- ArM5, p. 79 (description), 152 (Spell guidelines)