Shamans
Shamans: The Hidden Paths is an Ars Magica supplement about an animistic hedge tradition.
Rules Edition: ArM3 Author(s): Sarah Link and John Snead Publisher: White Wolf Game Studio Release Date: 1993 Format: Softcover, 127 pages Availability: Out of print; electronic version available
Subject and Contents
Shamans: The Hidden Path describes a kind of spiritualist hedge wizard. It contains rules for their magic as well as background information and story ideas.
Shamans are found mostly in the pagan lands of the Novgorod Tribunal.
Community Reviews
The following reviews were collected from the original Ars Magica FAQ site:
FAQ Rating: \*\* (16 reviews; 2 *, 9 \*\*, 5 \*\*\*, 0 \*\*\*\*)
- Good book, but not very suited for Mythic Europe. With a little work, you could make up a great Mythic North America with it, though.
- Improved in Dragon and the Bear.
- Pretty out of place in ME.
- Made more sense than Werewolf or Mage - unfortunately, ArM is not the World of Darkness.
- Buy Hedge Magic instead.
- Completely unnecessary and so out of paradigm that it stings like a mosquito bite right between your shoulder blades.
- Pretty good guide to shamans, but smacks of American Indian shamanism.
- Its poor fit with ME is a pity for an otherwise interesting book.
- White Wolf's Treatment of shamanism. Interesting.
- Beautiful, but limited use.
- ...being non-American, I am not displeased with this source book's Amerind flavor (this brings 'exotism' into play).
- Useful to build an Order of Odin and using Vikings in a saga.
- One of the better treatments of shamanism in any rpg, but doesn't fit really well into Ars Magica, nor does it seem like it would be fun to use in a game.
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