Creo: Difference between revisions

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(Altered and expanded description. Can't think of any notable magi. Will add in potential traditions later.)
(Added notable traditions and magi.)
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'''Creo''' (Latin for "I create") is a Hermetic [[Art]], specifically the [[Technique]] related to creating improving people, creature, or things.  In addition to creation, it involves healing and repairing as well as permanently improving charateristics.  Improving abilities is beyond the art of Creo.  Because of the [[Limit of Creation]], Creo spells are usually not permanent unless they are [[Ritual | rituals]].  This, however, only applies to straight creation spells or spells that straight out heal a creature.  Spells that improve the chance to heal (provide bonuses to healing rolls) do not require a ritual, but must be in place for the entire duration of a healing period.  For wounds that are bad enough, this could cause the target to accrue [[Warp|warping points]].
'''Creo''' (Latin for "I create") is a Hermetic [[Art]], specifically the [[Technique]] related to creating improving people, creature, or things.  In addition to creation, it involves healing and repairing as well as permanently improving charateristics.  Improving abilities is beyond the art of Creo.  Because of the [[Limit of Creation]], Creo spells are usually not permanent unless they are [[Ritual | rituals]].  This, however, only applies to straight creation spells or spells that straight out heal a creature.  Spells that improve the chance to heal (provide bonuses to healing rolls) do not require a ritual, but must be in place for the entire duration of a healing period.  For wounds that are bad enough, this could cause the target to accrue [[Warp|warping points]].
==Notable traditions and magi==
Two broad groups would specialize in Creo magic- those involved in healing and the creation of [[Longevity Ritual|longevity rituals]] and those who create creature and things.  Numbered among the first category would likely be [[Leper Magi]] and [[Pharmacopoeians]]; however, any large group, including each of the houses, is likely to encourage some members to specialize in healing and thus this art. 


[[Category:Rules]]
[[Category:Rules]]

Revision as of 13:56, 24 January 2013

Creo (Latin for "I create") is a Hermetic Art, specifically the Technique related to creating improving people, creature, or things. In addition to creation, it involves healing and repairing as well as permanently improving charateristics. Improving abilities is beyond the art of Creo. Because of the Limit of Creation, Creo spells are usually not permanent unless they are rituals. This, however, only applies to straight creation spells or spells that straight out heal a creature. Spells that improve the chance to heal (provide bonuses to healing rolls) do not require a ritual, but must be in place for the entire duration of a healing period. For wounds that are bad enough, this could cause the target to accrue warping points.

Notable traditions and magi

Two broad groups would specialize in Creo magic- those involved in healing and the creation of longevity rituals and those who create creature and things. Numbered among the first category would likely be Leper Magi and Pharmacopoeians; however, any large group, including each of the houses, is likely to encourage some members to specialize in healing and thus this art.