Beast: Difference between revisions

From Project: Redcap
(→‎Legacy Page: Changed subsection to section.)
(Merged content from Animals page, expanded references to rule books)
Line 1: Line 1:
{{about|information on animals in Ars Magica|the Hermetic Art affecting animals|Animal}}
A '''beast''' usually refers to a creature that, for the most part, has the typical features of an animal.
A '''beast''' usually refers to a creature or entity that, for the most part, has the typical features of an animal.
 
Beasts are usually of animal intelligence and hence have [[Cunning]] as a [[Characteristic]] instead of [[Intelligence]].  


==  Mythical Beasts ==
==  Mythical Beasts ==
A beast may be a [[mundane]] beast with no special qualities beyond its obvious properties. Animals in Mythic Europe sometimes possess Mythic qualities as described in [http://bestiary.ca/ medieval bestiaries]. For example, a weasel's touch may heal poison and a crow might see beyond mere appearances.<ref>''[[Ars Magica Fifth Edition]]'', p. 184, "Magical Creatures"</ref> Such creatures are called [[Beast of Virtue|Beasts of Virtue]] and are aligned with the [[Magic Realm]].


A beast may be a [[mundane]] beast with no special qualities beyond its obvious properties. Beasts may also be aligned with one of the [[Realms of Power]], which may or may not be noticeable to a careful beholder, depending on whether the behavior of the beast (deliberately or unconsciously) is secretive or indifferent about its true nature.
There are other supernatural beasts, affiliated with any of the [[Realms of Power]]. For example, [[Polandrus]] is an [[Infernal]] wolf: a [[demon]] whose material form is that of a wolf. Beasts aligned with a [[Realm]] almost always have some mythical powers associated with that [[Realm]]. It mostly depends on the creature's nature and personality whether it readily reveals such powers.


Beasts aligned with a [[Realm]] almost always have at least minor mythical powers associated with that [[Realm]]. Again, it mostly depends on the creature's nature and personality whether it is willing to reveal such powers, or rather tries to remain incognito. In the latter case, the beast will most probably act and behave like a typical representative of the respective mundane species, whereas an agent of a [[Realm]] that tries to attract the beholder's attention might act atypical or intelligent, or might even appear as if acting completely randomly.
There are also mythical beasts in [[Mythic Europe]] that are quite obviously not mundane creatures. [[Dragon]]s, griffins, and pegasi would be examples of such creatures that (more or less) clearly do not belong to the mundane world. In such a case, a responsible scholar might prefer the term "creature" instead of "beast".


There are also mythical beasts in [[Mythic Europe]] that are quite obviously not mundane creatures. [[Dragon]]s, griffins, and pegasi would be examples of such creatures that (more or less) clearly do not belong to the mundane world. In such a case, a responsible scholar might prefer the term "creature" instead of "beast".
== Statistics for Beasts ==
Players might need the game statistics for beasts if their characters have a [[heartbeast]] or animal companion, if they are [[shapechanger]]s, or if they simply ride horses or keep hounds.


==  References ==
Beasts are usually of animal intelligence and hence have [[Cunning]] as a [[Characteristic]] instead of [[Intelligence]].<ref>''[[Ars Magica Fifth Edition]]'', p. 191, "Creature Format"</ref>


* [[ArM5]] p. 184, 191.
Statistics for mundane animals were omitted from the [[ArM5]] core book, but were published as a Web supplement called the ''[[Book of Mundane Beasts]]''. This was also printed as an appendix to ''[[Realms of Power: Magic]]''.<ref>''[[Realms of Power: Magic]]'', pp. 140-144, "Book of Mundane Beasts"</ref>
* [http://www.atlas-games.com/pdf_storage/ArM5Beasts.pdf Book of Mundane Beasts]: [[RoPM]] p. 140


==  Related Topics ==
Rules for several kinds of hounds<ref>''[[Lords of Men]]'', pp. 49-50, "Varieties of Hunting Hounds"</ref>, horses<ref>''[[Lords of Men]]'', pp. 55-57, "Horses"</ref>, and hawks<ref>''[[Lords of Men]]'', p.59, "Hawks and Falcons"</ref> are presented in ''[[Lords of Men]]''.


* [[Beast of Virtue]], [[RoPM]] pages 55, 140
Rules for designing beasts' characteristics are found in [[HoHMC]].<ref>''[[Houses of Hermes: Mystery Cults]]'', pp. 38-43</ref> This includes rules for beasts' [[Characteristic]]s, inherent [[Virtue]]s and [[Flaw]]s, [[Ability|Abilities]], and the weapon statistics for natural weapons such as claws and teeth.
* [[Corrupted Beast]], [[RoPM]] p. 77
* [[Heartbeast]]: a [[Bjornaer]] [[Mystery]]


==  Related Sites ==
==  References ==
<references />


* [http://bestiary.ca/|The Medieval Bestiary]
== Legacy Page ==
== Legacy Page ==
The history of this page before August 6, 2010 is archived at [[Legacy:beast]]
The history of this page before August 6, 2010 is archived at [[Legacy:beast]]

Revision as of 06:25, 28 December 2012

A beast usually refers to a creature that, for the most part, has the typical features of an animal.

Mythical Beasts

A beast may be a mundane beast with no special qualities beyond its obvious properties. Animals in Mythic Europe sometimes possess Mythic qualities as described in medieval bestiaries. For example, a weasel's touch may heal poison and a crow might see beyond mere appearances.[1] Such creatures are called Beasts of Virtue and are aligned with the Magic Realm.

There are other supernatural beasts, affiliated with any of the Realms of Power. For example, Polandrus is an Infernal wolf: a demon whose material form is that of a wolf. Beasts aligned with a Realm almost always have some mythical powers associated with that Realm. It mostly depends on the creature's nature and personality whether it readily reveals such powers.

There are also mythical beasts in Mythic Europe that are quite obviously not mundane creatures. Dragons, griffins, and pegasi would be examples of such creatures that (more or less) clearly do not belong to the mundane world. In such a case, a responsible scholar might prefer the term "creature" instead of "beast".

Statistics for Beasts

Players might need the game statistics for beasts if their characters have a heartbeast or animal companion, if they are shapechangers, or if they simply ride horses or keep hounds.

Beasts are usually of animal intelligence and hence have Cunning as a Characteristic instead of Intelligence.[2]

Statistics for mundane animals were omitted from the ArM5 core book, but were published as a Web supplement called the Book of Mundane Beasts. This was also printed as an appendix to Realms of Power: Magic.[3]

Rules for several kinds of hounds[4], horses[5], and hawks[6] are presented in Lords of Men.

Rules for designing beasts' characteristics are found in HoHMC.[7] This includes rules for beasts' Characteristics, inherent Virtues and Flaws, Abilities, and the weapon statistics for natural weapons such as claws and teeth.

References

  1. Ars Magica Fifth Edition, p. 184, "Magical Creatures"
  2. Ars Magica Fifth Edition, p. 191, "Creature Format"
  3. Realms of Power: Magic, pp. 140-144, "Book of Mundane Beasts"
  4. Lords of Men, pp. 49-50, "Varieties of Hunting Hounds"
  5. Lords of Men, pp. 55-57, "Horses"
  6. Lords of Men, p.59, "Hawks and Falcons"
  7. Houses of Hermes: Mystery Cults, pp. 38-43

Legacy Page

The history of this page before August 6, 2010 is archived at Legacy:beast