Personality Trait: Difference between revisions

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'''Personality traits''' describe the personality of a character on a quantified basis. They may be called upon in delicate situations where the circumstances somehow relate to a specific facet of the personality of the character involved. A character who tries to keep his composure when being harassed, or who is about to commit an act of bravery in an obviously dangerous situation may be tried according to a respective personality trait. Personality traits such as "Brave" or "Loyal" are especially important for [[grog]]s.
==  Synopsis ==
 
'''Personality traits''' describe the personality of a character on a quantified basis. They may be called upon in delicate situations where the circumstances somehow relate to a specific facet of the personality of the character involved. A character who tries to keep his composure when being harassed, or who is about to commit an act of bravery in an obviously dangerous situation may be tried according to a respective personality trait. Personality traits such as �Brave� or �Loyal� are especially important for [[grog]]s.


==  Quantification ==
==  Quantification ==
 
Defaulting to 0, personality traits range from -3 to +3. To successfully deal with a particular demanding situation players may have to make [[die roll]]s modified by the respective trait. The [[Ease Factor]] depends on the severity of the situation.
Defaulting to 0, personality traits range from �3 to +3. To successfully deal with a particular demanding situation players may have to make [[die roll]]s modified by the respective trait. The [[Ease Factor]] depends on the severity of the situation.


==  References ==
==  References ==
* [[ArM5]], p. 18.
* [[ArM5]], p. 18.


==  See also ==
==  See also ==
* [[Stress die]]
* [[Stress die]]
* [[Ease Factor]]
* [[Ease Factor]]
[[Category:Rules]]
[[Category:Rules]]

Latest revision as of 10:46, 25 November 2012

Personality traits describe the personality of a character on a quantified basis. They may be called upon in delicate situations where the circumstances somehow relate to a specific facet of the personality of the character involved. A character who tries to keep his composure when being harassed, or who is about to commit an act of bravery in an obviously dangerous situation may be tried according to a respective personality trait. Personality traits such as "Brave" or "Loyal" are especially important for grogs.

Quantification

Defaulting to 0, personality traits range from -3 to +3. To successfully deal with a particular demanding situation players may have to make die rolls modified by the respective trait. The Ease Factor depends on the severity of the situation.

References

See also