House Mystery: Difference between revisions

From Project: Redcap
(→‎Verditius Mysteries: Closed parenthesis on Outer Mysteries. Fixed link to Bind Magical Creatures. Rearranged section so that Verditius Magic is worked into paragraph at the beginning.)
(→‎Criamon Mysteries: Closed paren on outer mystery)
Line 20: Line 20:
=== Criamon Mysteries ===
=== Criamon Mysteries ===


* [[Enigmatic Wisdom]] ([[Outer Mystery]]
* [[Enigmatic Wisdom]] ([[Outer Mystery]])
* The [[Path of the Body]]
* The [[Path of the Body]]
* The [[Path of Seeming]]
* The [[Path of Seeming]]

Revision as of 20:33, 20 November 2012

A House Mystery is a Mystery taught by one of the four Mystery Houses: House Bjornaer, House Criamon, House Merinita, or House Verditius. All House Mysteries are described in the ArM5 supplement, Houses of Hermes: Mystery Cults.

Each Mystery House teaches more than one Mystery. The first Mystery, known by all members of the House, is called its Outer Mystery. Each Mystery House then has different terms and a different progression toward progressively deeper mysteries.

List of Mysteries by House

The Mysteries taught by each House are as follows. All of them, except the Outer Mysteries, are described in Houses of Hermes: Mystery Cults

Bjornaer Mysteries

Criamon Mysteries

House Merinita

Verditius Mysteries

Verditius Magic covers the outer mystery of the house. The official inner mysteries are discussed on the Veriditius Magic page. Pinpoint cites are lister below here:

Past Editions

The terms House Mysteries and Mystery Houses were introduced in ArM5. However, the each of these Houses has always had special magical knowledge and abilities. These Houses in past editions possessed what are now called the Outer Mysteries, but that was the limit of their unique powers. The mechanics for House Verditius's special powers, in particular, worked quite differently.