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{{Main|Project Redcap:Current events}}
{{Main|Project Redcap:Current events}}


=== Special Announcement: Years of Conquest, the Ars Magica Computer Game ===
'''20 November 2012''': We're sorry to announce that the funding drive for the Ars Magica computer game, ''[[Years of Conquest]]'', did not meet its goal so the project will not proceed.
'''19 October 2012''': For the first time, a software studio has proposed to develop a computer game of Ars Magica! This is a [http://www.kickstarter.com/projects/blackchickenstudios/ars-magica-video-game Kickstarter project], meaning the developer is asking for pledges up-front and if they raise enough money, they'll be able to make the game. See the [[Years of Conquest]] page for more information.


== Internet Resources for Ars Magica ==
== Internet Resources for Ars Magica ==

Revision as of 19:22, 20 November 2012

Welcome to Project: Redcap, a fan-maintained Web site devoted to the tabletop role-playing game Ars Magica. It has two related goals:

  1. Provide a centralized place to where visitors can browse and find links to as much Ars Magica material as possible, in as many languages as possible. We want to be, as the site's creator put it, "the crossroads of the Order." We want to link to everything related to Ars Magica, without passing judgment on the importance or quality of the material.
  2. Be a guide and companion for the rules and game world of Ars Magica, providing useful rules summaries, examples, and commentaries on topics from across the game's extensive product line.

If you know of an Ars Magica site that is not listed here, please edit this wiki to add a link, or contact us and a maintainer will add it for you. We welcome contributions from all Ars Magica players and enthusiasts, in any language.

For more information about the project itself, please see Project Redcap:About.

About Ars Magica

Ars Magica is a pen and paper roleplaying game focused on wizards and magic. The game setting, Mythic Europe, is much like historical Europe of the 13th century, but where wizards, dragons, and faeries exist.

While the game is grounded in real history, the magic in Ars Magica is fictitious. The game has nothing to do with purported phenomena, beliefs, or practices related to the occult. It draws instead on modern ideas of fantastic fiction, flavored with some authentic medieval beliefs and folklore.

Magic and wizards are central to the game. Ars Magica's rules for magic are very broad and flexible, enabling wizards (called magi) to make up original spells on the spur of the moment, enchant powerful magical items, bind familiars, brew potions, and more. The quest for magical knowledge is designed into the game, so reading arcane tomes and experimenting in the laboratory can be as important to a magus's career as are exploring ruins and battling dragons.

Ars Magica was first published in 1987 and is currently in its Fifth Edition.

Learning to Play

Our Welcome to Ars Magica page is a good place to start if you are new or returning to the game.

Community News

20 November 2012: We're sorry to announce that the funding drive for the Ars Magica computer game, Years of Conquest, did not meet its goal so the project will not proceed.

Internet Resources for Ars Magica

Our Internet Site Index attempts to assemble links to as many Ars Magica resources as possible, in any language.

The Official Ars Magica Web site is hosted by the game's publisher, Atlas Games.

Many fan sites relate to individual Sagas, which we categorize by Tribunal.


Greater Alps | Hibernia | Iberia | Levant | Loch Leglean | Normandy | Novgorod | Provençal | Rhine | Rome | Stonehenge | Thebes | Transylvania | Alternate Settings


Rules and Setting Reference

Project: Redcap's second goal is to develop an online encyclopedia of the ever-expanding Ars Magica universe. Some useful starting points are: