Mystery Initiation: Difference between revisions

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===  Legacy Page  ===
===  Legacy Page  ===
The history of this page before August 6, 2010 is archived at [[Legacy:initiation]]
The history of this page before August 6, 2010 is archived at [[Legacy:initiation]]
[[Category:Mysteries]]
[[Category:Mystery Cult]]

Revision as of 13:17, 12 October 2012

In ArM5, a character can be Initiated into a Mystery, allowing him the benefits of the Outer or Inner Mystery. This is done by following an Initiation Script administered by a Mystagogue. This generally involves a Cult Lore or House Lore ability, and generally involves and Ordeal, Quest, or Sacrifice. Initiation is a Seasonal Activity for the purposes of seasonal character advancement (TMRE 11), but is intended to be played through. and generally involves and Ordeal, Quest, or Sacrifice. Initiation is a Seasonal Activity for the purposes of seasonal character advancement (TMRE 11), but is intended

Legacy Page

The history of this page before August 6, 2010 is archived at Legacy:initiation