Mystery Initiation: Difference between revisions
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=== Legacy Page === | === Legacy Page === | ||
The history of this page before August 6, 2010 is archived at [[Legacy:initiation]] | The history of this page before August 6, 2010 is archived at [[Legacy:initiation]] | ||
[[Category:Mysteries]] | |||
[[Category:Mystery Cult]] |
Revision as of 13:17, 12 October 2012
In ArM5, a character can be Initiated into a Mystery, allowing him the benefits of the Outer or Inner Mystery. This is done by following an Initiation Script administered by a Mystagogue. This generally involves a Cult Lore or House Lore ability, and generally involves and Ordeal, Quest, or Sacrifice. Initiation is a Seasonal Activity for the purposes of seasonal character advancement (TMRE 11), but is intended to be played through. and generally involves and Ordeal, Quest, or Sacrifice. Initiation is a Seasonal Activity for the purposes of seasonal character advancement (TMRE 11), but is intended
Legacy Page
The history of this page before August 6, 2010 is archived at Legacy:initiation