Spell Requisite: Difference between revisions

From Project: Redcap
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* [[ArM5]], p. 114.
* [[ArM5]], p. 114.
[[Category:Orphan]]
[[Category:Rules]]
[[Category:Rules]]
[[Category:Spells]]
[[Category:Spells]]

Latest revision as of 18:27, 10 October 2012

Hermetic spells of high complexity sometimes require a requisite, an additional Art beyond the two Arts of a standard Form-Technique-combination. Examples are a Rego requisite to deflect a harmful (side-) effect of a Creo spell from the caster, or a second Form for a transformation spell.

Requisites may or may not increase the complexity (and thus level) of a spell, depending on whether they enhance the effect.

References