Stress die: Difference between revisions
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First, you roll a single ten-sided die, which is typically numbered 0 through 9. A zero is special: there is a chance the character will [[Botch]], and the player must roll [[Botch Die|botch dice]] to see whether that happens. Even if no botch occurs, the roll is treated as zero. | First, you roll a single ten-sided die, which is typically numbered 0 through 9. A zero is special: there is a chance the character will [[Botch]], and the player must roll [[Botch Die|botch dice]] to see whether that happens. Even if no botch occurs, the roll is treated as zero. | ||
A 1, on the other hand, allows the player to roll again, doubling the result of the next roll. Additional 1's multiply the next result by four, eight, sixteen, and so forth, until a number other than 1 is rolled. All other numbers ( | A 1, on the other hand, allows the player to roll again, doubling the result of the next roll. Additional 1's multiply the next result by four, eight, sixteen, and so forth, until a number other than 1 is rolled. All other numbers (2-9) count as their actual values. On the second and subsequent roll, a zero stands for a value of 10. | ||
* Example: You roll 3. The result is 3. | * Example: You roll 3. The result is 3. | ||
* Example: You roll 0. The result is 0, and you must roll a certain number of [[Botch | * Example: You roll 0. The result is 0, and you must roll a certain number of [[Botch die|botch dice]] determined by the [[Storyguide]] to see if you [[botch]]. | ||
* Example: You roll 1, roll 0. The result is 0, and you must roll a certain number of [[Botch | * Example: You roll 1, roll 0. The result is 0, and you must roll a certain number of [[Botch die|botch dice]] determined by the [[Storyguide]] to see if you [[botch]]. | ||
Unlike a [[Simple Die]] that is used in relaxed situations, a Stress Die is used to reflect stressful circumstances. Combat and most spell casting are both examples for the use of a Stress Die. Due to the open-ended multiplication from rolling consecutive 1's]] | Unlike a [[Simple Die]] that is used in relaxed situations, a Stress Die is used to reflect stressful circumstances. Combat and most spell casting are both examples for the use of a Stress Die. Due to the open-ended multiplication from rolling consecutive 1's]], a stress die can (rarely) yield spectacular results. | ||
* [[ | |||
* [[Quality | == References == | ||
* [[Low | * Stress Die (inset) [[ArM5]], page 6 | ||
* Stress Die, [[ArM5]] page 6 column 3 | |||
== See Also == | |||
* [[Botch]] | |||
* [[Botch die]] | |||
* [[Simple die]] | |||
* [[Quality die]] | |||
* [[Low die]] | |||
== Legacy Page == | |||
The history of this page before August 6, 2010 is archived at [[Legacy:stress_die]] | The history of this page before August 6, 2010 is archived at [[Legacy:stress_die]] |
Revision as of 19:15, 15 August 2012
Rolling a stress die refers to a method of the Ars Magica game mechanics to determine the outcome of an action or event under stressful circumstances. A stress die carries with it the possibility of spectacular success or catastrophic failure.
First, you roll a single ten-sided die, which is typically numbered 0 through 9. A zero is special: there is a chance the character will Botch, and the player must roll botch dice to see whether that happens. Even if no botch occurs, the roll is treated as zero.
A 1, on the other hand, allows the player to roll again, doubling the result of the next roll. Additional 1's multiply the next result by four, eight, sixteen, and so forth, until a number other than 1 is rolled. All other numbers (2-9) count as their actual values. On the second and subsequent roll, a zero stands for a value of 10.
- Example: You roll 3. The result is 3.
- Example: You roll 0. The result is 0, and you must roll a certain number of botch dice determined by the Storyguide to see if you botch.
- Example: You roll 1, roll 0. The result is 0, and you must roll a certain number of botch dice determined by the Storyguide to see if you botch.
Unlike a Simple Die that is used in relaxed situations, a Stress Die is used to reflect stressful circumstances. Combat and most spell casting are both examples for the use of a Stress Die. Due to the open-ended multiplication from rolling consecutive 1's]], a stress die can (rarely) yield spectacular results.
References
See Also
Legacy Page
The history of this page before August 6, 2010 is archived at Legacy:stress_die