Spell level: Difference between revisions

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#REDIRECT [[level]]
The '''level''' of a spell is a game-mechanical number that indicates how difficult the spell is to cast. To cast a spell, generate a [[Casting Total]] and compare it to the spell's level. In this way, a spell's level describes the difficulty of a spell in the same way an [[Ease Factor]] describes the difficulty of an [[Ability]] roll.
 
== Level and Magnitude ==
Characters in the game world do not use the term "level;" they would instead describe a spell's power in terms of its [[magnitude]].<ref name="ArM4">"The Art of Magic," ''[[Ars Magica Fourth Edition]]'', p. 14</ref>
 
The reason for the distinct but related terms "level" and "magnitude" is partly historical. The term "magnitude" was introduced in Fourth Edition, perhaps to provide a more medieval-seeming alternative.
 
The magnitude of a spell is equal to its level divided by five, rounded up.<ref>"Spell Basics," ''[[Ars Magica Fifth Edition]]'', p. 81</ref>
 
== References ==
<references />

Latest revision as of 17:19, 12 August 2012

The level of a spell is a game-mechanical number that indicates how difficult the spell is to cast. To cast a spell, generate a Casting Total and compare it to the spell's level. In this way, a spell's level describes the difficulty of a spell in the same way an Ease Factor describes the difficulty of an Ability roll.

Level and Magnitude

Characters in the game world do not use the term "level;" they would instead describe a spell's power in terms of its magnitude.[1]

The reason for the distinct but related terms "level" and "magnitude" is partly historical. The term "magnitude" was introduced in Fourth Edition, perhaps to provide a more medieval-seeming alternative.

The magnitude of a spell is equal to its level divided by five, rounded up.[2]

References

  1. "The Art of Magic," Ars Magica Fourth Edition, p. 14
  2. "Spell Basics," Ars Magica Fifth Edition, p. 81